fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 09:24:45 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Follower trading  (Read 5105 times)

Frozen Mind

  • Los Alamos Warrior
    • Homepage
  • Offline
Follower trading
« on: December 22, 2009, 05:17:17 pm »

If you bought (or enslaved) merc or slave (or even brahmin), it would be really cool to sell him to the other players. It could even grow up to the real slavers, which sell some slaves to lazy or are non-slavers (in a "slave hunters" meaning).

The option to sell would occur when follower is nearby and you stay 1 hex from a customer. It would be a traditional trade dialog like with merchants or players, but in your menu are icons of followers (skins). There would be no price set from followers. Just your customer need to deal the offer.

Of course, firstly follower bugs need to be fixed.
Logged

touriste

  • itself!
    • French japenese teaching website
  • Offline
Re: Follower trading
« Reply #1 on: December 22, 2009, 07:17:41 pm »

It could appear as a new button on the right click or as a "slave object" when you are trading goods with another player.
Logged

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Follower trading
« Reply #2 on: December 22, 2009, 07:26:14 pm »

Just like Tandi in Fallout 1 ? Hmm, not sure it's the good way to do this.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Reconite

  • I'm a Spore Plant, I swear to god
  • Offline
Re: Follower trading
« Reply #3 on: December 22, 2009, 09:45:23 pm »

Just like Tandi in Fallout 1 ? Hmm, not sure it's the good way to do this.

I agree, carrying a guy around in your inventory is kinda...
I think a good way to do this would be 'slave auctioning' or something.
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: Follower trading
« Reply #4 on: December 23, 2009, 04:29:42 pm »

I agree, carrying a guy around in your inventory is kinda...
I think a good way to do this would be 'slave auctioning' or something.
Why can't it just be done the simple way of giving a player an object that infers ownership.
Trade the object to transfer ownership.
Logged

avv

  • Offline
Re: Follower trading
« Reply #5 on: December 23, 2009, 04:37:37 pm »

Why can't it just be done the simple way of giving a player an object that infers ownership.
Trade the object to transfer ownership.

Indeed. Slaves would have some "collar key" or whatever. Brahmins could have leash. Using the leash on the target would change its ownership to the user.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: Follower trading
« Reply #6 on: December 23, 2009, 09:52:17 pm »

Indeed. Slaves would have some "collar key" or whatever. Brahmins could have leash. Using the leash on the target would change its ownership to the user.

Hmm..that could possibly work...
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Follower trading
« Reply #7 on: December 23, 2009, 10:04:34 pm »

Then you die and it is lost.
Logged
Re: Follower trading
« Reply #8 on: December 23, 2009, 10:46:15 pm »

Then you die and it is lost.
Would it really be that hard to just make it stay over death? You make it sound as if this one flaw destroys the whole suggestion.
Logged
Re: Follower trading
« Reply #9 on: December 24, 2009, 03:06:34 am »

Could we not do it via dialogues? You just tell a slave that Blind Uncle Joe is his master now. Slave then talks to Joe, and he accepts.
Logged
Pages: [1]
 

Page created in 0.049 seconds with 24 queries.