Other > Suggestions
New guns and ammo
KILL N DIE:
--- Quote from: the underground on May 19, 2013, 05:47:58 pm ---"Quality is remembered long after price is forgotten." Rule 18.
I'm stiil not opposed to variety (hell I wanted the M-109 in fo2 but we got the bozar instead), but the M-2 is horrifically unbalancing. With the right round and a little care, they can disablr a TANK. And I mean an MBT like the Abrams, Leupold, Challenger, etc. not just a scout or APC. And disable, as in destroy iar intake moifolds (engine shuts down), drive hubs (tranks stop moving), track links (goes off the tracks), etc. Onr even managed to shatter enough of the turret mount in '04 to leave an Abrams with her turret stuck in one position, so to move the gun left to right they had to move the tank itself.
--- End quote ---
Dude,again,FO isn't real life...
the underground:
--- Quote from: KILL N DIE on May 19, 2013, 06:06:47 pm ---Dude,again,FO isn't real life...
--- End quote ---
Burdt fire .50's are real enough when thry do 500 dmg.
the underground:
I said I'm not "anti-new" and NOW!!!!! I can prove it:
BTW, this is NOT a new idea..... though admittedly previous incarnations weren't grenade launchers by TODAY'S standards (but compared to the tech of the time, ya, pretty much).
Alvarez:
Metro, obvously you level your speech since you don't edit your doubleposts.
Lexx:
I want that revolver in rl.
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