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Changelog 29/03/2010

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vedaras:

--- Quote from: Solar on March 31, 2010, 01:13:31 pm ---Pyscho requires other finished items which don't get xp for them. In that way they are essentially an upgrade to Super Stims.

From what I remember it should be 700*0.2 xp. Maybe I was feeling particularly generous anda dded 7xp on ;)

--- End quote ---

you were not :D its 140 exp for one psycho, but its enough :> you wont learn how to survive in harsh wasteland only by crafting!

Solar:

--- Quote ---you were not
--- End quote ---

Yes, that didn't sound like me.  ;)

bipboy:
making traders spawn drugs totally ruin the economics of drugs
before the wipe it is only player driven supply of memtats, buffout so you can get good price with those

Solar:
Now you can get exactly the base price of drugs from traders too. Exactly the same as every other profession.

bipboy:
I mean it is wasteland, high tech stuff such as memtats should be scarce. I have no prob traders can spawn healing powders and such. Before wipe I see the player driven demand/supply and scarcity of high level drugs but now its gone.

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