Other > Suggestions

On character traits and perks

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Admiral Zombie:
You hit perfectly upon some of my own thoughts (particularly about the skilled trait) but others you are a little to ambiguous. I've said a couple times, but many ideas I'll throw out even if I don't care for them if only because it might inspire something different. And I would agree that most of these are probably fantasy ideas that the devs would never implement...but I can still hope.

Can you mention some of these "troll builds" and what makes them troll builds? Because I'm not particularly seeing how some of them like the DR reduction for hth with bruiser, at most the 3rd option but just having a crippler hth isn't at all really a "trolling" build imo.



Many of the things I promoted were ones that would hopefully put less emphasis on the skill points (with the exception of the skilled perk suggestion.) As you said yourself, the one hander trait currently is used for alts and people who are trying to min/max their skill points, which is frankly very boring. Hence the suggestions like +/- attack range which would have an affect all the way to level 24 even, and be independent of boring skill % numbers.

The idea that came to mind for bloody mess was the idea of just causing damage all around, spilling a lot of extra blood on both sides (hence reflect) at least that was the inspiration and I admit it is very different from the original.

I would second the gain SPECIAL perks at least being moved to level 3 or 6. It is a very good idea and start.

As far as all of the AC perks/traits, I have problems/opinions about AC builds general, but those are mostly more personal and I know there are a very few builds that can make use of them. I think it would be better to first address AC and its purpose and then determine what to do with the traits and perks for it. But that is worth a whole different thread on its own.

I suggest stonewall being lowered, because there are enough decent perks for it to compete with as it is, so having to go out of your way for SPECIAL seems like overkill.

I figure for radiation, something like 0.75% per punch (4.75 or so with 2ap punches) and then perhaps a 3-5% to your killer if you die at point blank range. That would be enough to start lowing SPECIAL, and only if you actually manage to get all of your punches off. I'm skeptical of the dying part, and the "to your killer only" would be meant to slow/stop the troll builds.

One with the pack was just more of a spur of the moment idea that came to mind. I mainly had the thought to promote companion builds in some way. More work is need obviously, but considering it would be a level 15 or 18 perk (which are typically very valuable) and that dogs normally cost only 50caps otherwise I believe, it just means you don't have to constantly go to the otherside of the worldmap to rebuy dogs if thats what you're into.

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