Other > Suggestions

New thoughts on BPs taken from TLA

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JovankaB:
Perhaps we could simply add deterioration to BPs, shops could sell very deteriorated
blueprints and for every craft it could go down, depending on your skills (and I don't think
we would really need crafting professions then - someone with high SG skill should be able
to craft small guns from BP without deteriorating it much and dedicated crafter with high repair
and science could be just as good, but in crafting ALL kinds of weapons and armors). So
even 1 level character could craft something from any blueprint, in the worst case the BP
would just get destroyed after one use.

The problem is that the fact that crafting is in unsafe places anyway, it wouldn't make
blueprints with 100% condition worth much more for high skill crafter, because you wouldn't
craft that much at one time to destroy it with one visit anyway, so if you brought 100% BP,
you would just risk an item that was harder to get with no benefit whatsoever. Therefore people
would rather use poor quality BPs to craft things. Perhaps 50% or more deteriorated BPs should
result in weapons with deterioration?

Tomowolf:

--- Quote from: JovankaB on May 09, 2013, 06:46:14 am ---The problem is that the fact that crafting is in unsafe places anyway, it wouldn't make
blueprints with 100% condition worth much more for high skill crafter, because you wouldn't
craft that much at one time to destroy it with one visit anyway, so if you brought 100% BP,
you would just risk an item that was harder to get with no benefit whatsoever. Therefore people
would rather use poor quality BPs to craft things. Perhaps 50% or more deteriorated BPs should
result in weapons with deterioration?

--- End quote ---
People will go farming, because that is easier, and that's it.
Nerfing the way around blueprint is stupid, let's take an example: every alt/player got his pipboy, it reads blueprint and boom, it's added to the memory card or its, and you can craft.
The ability to get those blueprints should just get more coooler, dunno, rare blueprints witch 3 uses spawning in TC box each 2 hours (If you stand there for 2 hours for example), or in shops but for a higher price.

JovankaB:
I don't think anyone said anything about nerfing.

And I don't think you should be required to do "Town Control" PvP and then stand
for 2 hours in a town for a possibility to get promoted to a crafter of a random item.

Tomowolf:

--- Quote from: JovankaB on May 09, 2013, 10:16:17 am ---And I don't think you should be required to do "Town Control" PvP and then stand
for 2 hours in a town for a possibility to get promoted to a crafter of a random item.

--- End quote ---
Then TC needs improvement, being honest, everything needs.


--- Quote ---I don't think anyone said anything about nerfing.

--- End quote ---


--- Quote ---Perhaps 50% or more deteriorated BPs should
result in weapons with deterioration?
--- End quote ---
That would be a nerf to crafting and quite disgusting.

JovankaB:
I didn't say anything how the items could be obtained, what would be numbers etc, so calling
it a "nerf" is jumping to conclusions. For example if I wanted to craft a Mega Power Fist and
there was nobody to sell a BP to me, I would have to probably spend the whole next month
on grinding boxes - or in case of your idea to join a PvP gang and keep idling in TC towns for
days, hoping for the best.

If instead a 20% deteriorated Blueprint to craft a dozen of 30-40% Mega Power Fist could
be found in shops and if I could also take a PvE mission that takes maybe an hour and
rewards you with a 100% blueprint of your choice - and I could craft 50x 100% MPF and
another 50x of deteriorated ones, I wouldn't exactly call it a "nerf". I think it's different mechanics
that reduces huge, boring, one-time-in-a-session grinds and still keeps those items desirable.

You really should stop with the "nerf" bullshit, If we change damage of weapon from 20 to 15
then you can legitimately call it "nerf" not if we make overhaul of whole system which makes
some things easier and some other harder and everything just different.

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