Other > Suggestions

Farming in Outpost base

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Alvarez:
Right now the fibers and tobacco doesn't regenerate in Outpost base, because of possibility of bots plucking stuff. It is deemed dead.

I suggest to revive the regeneration of Tobacco and Fibers in the base as well as bringing fruits back and implement Barley plants.

But how about the bot problem? Do not worry, for this you will have a still-like mechanics - in order to regenerate the harvest from your small cabbage patch, you have to fertilize them with brahmin shit (available in your pen), water them (available in the working water pipe in your base) and cultivate the soil (craft a shovel for doing that).

Also, tamed brahmins could have a option to be settled in the pen permanently and produce fertilizer, so you can slaughter one or another for meat without destroying your precious stock of shit producers.

If you don't want to RP a farmer, let'em plants shrivel up and die or burn them with a Flamer, (option for base rapers), go find the stuff in the wilderness instead of lamenting of 2238 turning in Harvest Moon ITT.


Instead, i'd like to hear a opinion of a developer here, if it is possible to get it with some update.

xsarq:
I like it. And i`m ok with this game changing into Farmer Simulator 2013 :)

I

Mike Crosser:
I like it.
But how about we also get HQ fiber plants,just make the seeds expensive and there you go.
Since there isn't "real" way to get them.
That way farming would have some use besides RP and shit easy to obtain.
Imagine the massive farmville esque farms.

Alvarez:
I don't think 2238 should mutate to something farmville-esque, just to get necessary materials.
I more think of it as a roleplay alternative of gathering in Wasteland. If one is afraid of players being enclosed at their bases, the seeds can be gotten in unsafe locations.

If we think of the plants further, we could get a item, which can be dropped on a ground in a random place, (like a crate), used items onto like waterbags and dung (like fuel cells on a car) and shovel (like tool on a car) and then it results in a item from what the materials can be harvested (like a still).

In fact, i'd even like to try to script it by myself. (If i only knew where to start)

greenthumb:
this would add nice perspective to buy such expensive base. I like it. Question(for developers) is, if its worth to implement. If it would be worth, maybe multiple of such little features would make some nice atmosphere for any player. But another view is it would decrease PC interaction of farmers :). Still possible to do such in boneyard tobacco farm :).

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