So we had a player voting for 9 days in this topic
http://fodev.net/forum/index.php/topic,28912.0.html and now i think time has come for results, and some conclusions, for what player wants.
So we have 128 voters total, from all around world, which is about 3x the current average online server population, so I make a conclusion, that the majority of players (and probably gm's/devs) expressed their opinion. Special thanks to polish players who were the most active in voting.
Now lets go straight to results and their analysis, everyone is welcome to discuss and say your opinion about them, just please better consider making a good point or solution rather than random bullshit, like game is dead.
Question 1The results show, that a little more server population 59 (53%) over 52 (47%) liked the old drugs more than the current.
My personal opinion to that: people think that old drugs opened up a bigger variety of possible builds, and variety in RPG is always good. Also drugs with negative side effect which kicks in after some time added more tactical/strategic thinking into the game, as you were pretty much fucked up if you used your drugs too early and the negative effect kicked in at the middle of battle.
Also i would like to notice that only 13% (17/128) voters voted that they havent tried drugs, but i think this percentage is much bigger, since only real pvp apes usually play on the drug builds. For what opinion the cheaters voted we can only guess.
Question 2Well this one is pretty clear: players want timed tc windows, like it was in OBT3 (and maybe 4th dont remember) session. My guess is that the reasons for that are:
1)players in this system cant take towns, when others are sleeping, so they know when to defend their towns.
2)it allows more tactical choices, since now if you lose a battle after town takeover, the other gang will just retake the town, but in the old system if you stood your ground successfully till timer ended, your reward will be bigger than loss (or if you will happen to put all gear in locked town locker the reward will be all, and winner takes it all seems fair)
Question 3A message to devs is sent: current trading system is crap. Now all traders have very little caps, and players do want more of them, also players want to sell their low tier shit found in encounters at least for some caps, rather than leaving all that shit to rot in tents/bases. Also base prices in traders are bad, as they dont depend on bartering skill and they lower the need of barter skill for people, and they also ruin the trading between players, as they are making prices of all items constant.
Question 4(54.5%) 61 of the voters against 51 (45.5%) say that the old fast shot trait was better and should be returned. A reason for that would probably be the same that i mentioned before: it lets you vary your builds, and variety in RPG is always good. The argument, for nerfing was shot, was that it was giving no drawback, but actually it was giving drawback, and the builds is good when it is made so that your drawbacks are hidden and bonuses shown well. Traits like small frame has no drawback in pvp, and fast shot had, so the argument was fail, and so as the decision to nerf fast shot.
Question 5Well this is a close one. If we ask which system was better, we have two evenly strong opinions. Also if we ask in general, what was better: junk barrels era with no hq resources or the new era with hq mines we also have almost even answer (26+33 against 25+33). So in here no strong conclusion can be made and devs opinion should be the one that matters here.
Question 6In here it seems that blueprint system is a winner, but it would be very wrong to think like that. If question would be only what profession system was best, it would be 70 over 41 players saying that blue print system is worse, so the conclusion is that people like the 3 profession crafting system much more, and the crafting timer cooldown in such system is another object of discussion.
Question 7Well this is also very clear, current merc system sucks. Paying for mercs that you already have paid sucks totally, as most mercs stand in tents/bases anyway so its really crappy feature. Also attack anyone / attack enemies of faction /attack anyone except my faction options should be returned. Merc leaders were also builds that added variety to game and once more i can repeat that variety is always good in RPG game.
Question 8Well first message in here is that no one likes the current system. while it seems that the most players in this vote would just like to have old stuff like ba back in game, but the real meaning is a little different also since in answers 3 and 4 the weapons and armors included all or almost all in f1/f2 so it would be correct to assume that majority of players wants all weapons/armor of orginal fallouts unlocked, so devs should strongly consider adding weapons like pulse pistol in game, instead of improving weapons like plasma pistol. Same with laser rifle/pulse rifle and all other weapons.
Question 9Well since most players voted for adding all/almost all f1 and f2 content to game it is quite good to discuss if bozar should be minigun or sniper rifle. I personally voted for minigun, but i understand why the bozar was voted to be sniper rifle. In case of adding the weapon to game, it would be nice to see sniper builds that require 7 str, which would add variety, and as said many times before - variety is always good in RPG.
Question 10Well I have to admit, that i have no arguments to agree the results of this question voting. Personally i think that some time before, we had a good grenadier builds, which were equally strong as bg/snipers and added more variety to game. They were not op, they were just strong and mostly acted as support in real pvps, because they did low damage. Now we dont really have grenadier thrower builds, except sneakers, but it is more of a sneak than throwing build, so its hard to say why players voted that it should be like that.
Also only 14% has voted so, that they havent tested both system, while the true number should be around 50%, so maybe the results are so because of that, but i cant say it clear without having a proof. Maybe other players can share your insights why you voted for this opinion.
Question 11Well sneak bursters were not liked it seems according to the voters. In my opinion silent death bursting was cool feature, just it needed some tweeks rather than removing it. If the critical modifier would be adjusted i think all players would be cool with sneak burst, as it would expand the variety of builds.
Question 12Well this poll is also really doubtful for me, as according to results 80% of players community play unarmed builds, and the real number shouldnt be greater than 20%. So i will make my personal conclusion, that players playing with sg/bg builds were just butthurt by losing to unarmed. The current heavy handed is made in such way, that now no one uses it and choses much better critical based unarmed builds, which lowers the build variety mentioned before, and if you think it is good, well i can say if you say so...
Question 13The last vote is easy, as players have common opinion about it, the current shit shoveling system is shit. Most of players dont shovel shit anyway, but its a rookie players activity, and harshing it when most rookies are quiting anyway is not logical at all, so it would be best for all if devs would admit their mistake and correct it.
So here are the vote results along with my conclusions. Do you have some other conlusions, or what do you say in general?