Other > Suggestions
Make it so that Idling doesn't hurt so much.
JovankaB:
Dunno, but GM isn't a solution for fast relog anyway.
You have 3 minutes to react (and you must be online monitoring players all the time)
and it's problematic to prove anything to someone who just logged off.
More importantly, it's impossible to tell what is and what isn't "legit" fast relog, because
the timer was removed.
Floodnik:
Thanks for answering. I see we're constantly being dragged to fast relog there, so may I ask, how does receiving an idling penalty through visiting a base help against fast reloggers?
Remember - I don't suggest to remove idling, this:
--- Quote ---small improvements
--- End quote ---
is what I'm actually looking for in this topic :)
JovankaB:
If idling timer wouldn't increase in places where you can camp 100% safely, you could keep there a multilogged PvP alt.
I feel like all of this was explained already somewhere in the foum...
Mike Crosser:
--- Quote from: JovankaB on April 26, 2013, 08:22:47 pm ---Dunno, but GM isn't a solution for fast relog anyway.
You have 3 minutes to react (and you must be online monitoring players all the time)
and it's problematic to prove anything to someone who just logged off.
More importantly, it's impossible to tell what is and what isn't "legit" fast relog, because
the timer was removed.
--- End quote ---
Now this might just be me talking stupid shit from being tired out from a long day but:
How about an Alt limit?Everybody gets 5 characters that they can make and remake.
Suggested millions of times before,i know,but hey it gives some promise.
Yeah wouldn't really help since proxies exist but it would give some delay to it.
Besides by the time a person moves all of his alts to the combat zone the battle will be half way done so FRing wouldn't really pay off.
As for the GMs thing:
Well it would be nice to hire a few more of them,just for events and "lulz".
Just get a few clowns to make crazy shit once every few weeks to keep players interested and always looking forward to something (next month there could be a redo of the old easter event for example).
Floodnik:
--- Quote from: JovankaB on April 26, 2013, 08:36:53 pm ---If idling timer wouldn't increase in places where you can camp 100% safely, you could keep there a multilogged PvP alt.
I feel like all of this was explained already somewhere in the foum...
--- End quote ---
Yeah, that's what I thought, it's just that you only mentioned fast relogs. I consider fast relogging and dual logging two different issues that should be solved separately.
However you managed to solve both of those issues by introducing one feature - Idling. My idea is to make it a little less painful. What we're talking about here is stuff like increasing the immunity cooldown, so you could deal with dressing your avatar up with more comfort or creating a system that determines if the player is truly idling in the base.
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