Other > Suggestions

New quest to propel player interaction

<< < (2/2)

the underground:

--- Quote from: BLDYMSS on April 27, 2013, 06:17:02 pm ---And after the quest you somehow *forgot* how to craft CAs again?
What do you mean by putting a time limit? I don't get it..

--- End quote ---
Well, YA. Its a special skill for the quest only.

Nice expansion on "One little thing" maybe tie which job you get to  your shills (ie, the talker has to have a high speech skill) and a gunner (in cade things go wrong, but then the quest isn't repeatable anymore).

BLDYMSS:

--- Quote from: the underground on April 27, 2013, 07:53:41 pm ---Well, YA. Its a special skill for the quest only.

--- End quote ---
bullshit.

--- Quote from: the underground on April 27, 2013, 07:53:41 pm ---Nice expansion on "One little thing" maybe tie which job you get to  your shills (ie, the talker has to have a high speech skill) and a gunner (in cade things go wrong, but then the quest isn't repeatable anymore).

--- End quote ---
Why so complicated?  The players will know what skills are needed from what "shady" told them about the plan. Of course the speaker will need a high speech, it will be mentioned but not be checked. When "shady" tells you about his plan he will ask you to gather the required team members and come back with them. The quest can be started when 2 other players are in party, no skill checks.
I like the idea, that the quest could have the twist of the players being caught red handed. Quest should stay repeatable anyway as long as they succeed in getting the safe's contents.

Navigation

[0] Message Index

[*] Previous page

Go to full version