fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 21, 2024, 09:17:22 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3

Author Topic: Printed Circuit Boy Mark II - Interface  (Read 17238 times)

Printed Circuit Boy Mark II - Interface
« on: April 06, 2013, 10:59:06 am »

New Printed Circuit Boy Interface

Updated version to: 1.4+ Teeny Tank UI

More fixes, new skill screen

Some fixes, transparent screens, minimal map UI, small pickup screen, smaller UI, new icon in skillbox.

Mabe some  people remember my old P.C. B. Interface. Now I want to share with You new 1024x768 version with more features and new inventory.


Anemiq


Screens:












upload foto




































Download:
Code: [Select]
http://speedy.sh/sTCSS/GUI-Printed-Circuit-Board-Mark-II-b.rar
Download version 1.3:
Code: [Select]
http://speedy.sh/ME5qA/GUI-Printed-Circuit-Board-Mark-II-b1.3.rar

NEW "TEENY TANK" Version of P.C.Boy Mark II

Screen:





Download:

http://speedy.sh/epPga/TT-P.C.Boy-Mark-II-v1-4.rar
« Last Edit: June 04, 2013, 06:45:01 am by Jinxed Jack »
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #1 on: April 06, 2013, 12:11:46 pm »

Looks awesome,very falloutish.
Downloading.

Cyber Jesus

  • I piss excellence
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #2 on: April 06, 2013, 12:13:23 pm »

looks to me like you changed the place of a few buttons on the default interface.
Logged
Re: Printed Circuit Boy Mark II - Interface
« Reply #3 on: April 06, 2013, 06:28:49 pm »

I want to  refresh an old fallout  UI and make it more usefull.
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #4 on: April 06, 2013, 07:02:28 pm »

I don't know if you've noticed the numbers for active weapon ammo and condition are not well placed. In those screens they can be seen in their default position, maybe you overlooked that while coding your interface?

Apart from that, this interface looks awesome, I would only recommend adding some transparency to certain parts of it, for example all "screen" areas (such as the textbox and the part where inventory items, numbers for SPECIAL, skills, etc., are shown).

Also, what about buttons? Are only those little red buttons able to be pressed (just like in the default interface) or is the area bigger than that? In case I am not being clear: let's take for example the main menu, in the default interface only those tiny red buttons can be pressed, and if you click the word "Register" or whatever, nothing will happen. In other interfaces, the click-able area is bigger and contains the button as well as the sign next to it (the word Register, or whatever). Making the clickable area bigger makes it a lot more confortable.

Anyway this is a very cool looking and very falloutish interface, if I ask so many questions it's because if it had those characteristics I mentioned, it would probably be my favorite interface :P Congratulations for your work, hope we can see this for other resolutions "soon".
Logged
Re: Printed Circuit Boy Mark II - Interface
« Reply #5 on: April 06, 2013, 07:24:04 pm »

It looks pretty cool, I like it. :)
Logged
"But no matter how far a jackass may travel, it will never return as a horse."
Re: Printed Circuit Boy Mark II - Interface
« Reply #6 on: April 06, 2013, 08:06:57 pm »

Thanks for hints :). I will use it. For this moment I dont know how to fix this bug with numbers, but i will try. Now Im working at world map UI. Trying to make something ligth.



Logged
Re: Printed Circuit Boy Mark II - Interface
« Reply #7 on: April 06, 2013, 08:09:52 pm »

so this is how arroyo temple entrance looks like in first person  :) very nice interface
Logged

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #8 on: April 07, 2013, 10:00:19 pm »

I very much like that you didn't sacrifice art for efficiency.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
Re: Printed Circuit Boy Mark II - Interface
« Reply #9 on: April 09, 2013, 07:49:37 am »

How looks transparent inventory.


Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #10 on: April 09, 2013, 02:36:45 pm »

Yeah that is exactly what I was talking about! :)
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #11 on: April 09, 2013, 02:46:53 pm »

One of the few custom interfaces that I like, good job!

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #12 on: April 09, 2013, 10:47:23 pm »

At last something that looks good. Imho a jewel compared to other interfaces :)
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Printed Circuit Boy Mark II - Interface
« Reply #13 on: April 09, 2013, 11:15:14 pm »

Still, if you look closely there are still parts that don't fit, for example here:



See that "metal logo thingie" which goes beyond the window's borders.

Or here:



The signs with the skill names go beyond the border, too.

I am not sure, but those are maybe the original pics that don't fit your interface and need to be replaced, or something.

Yeah I know what you're thinking. I keep criticizing your work and not doing shit on my own :D I completely understand if you say that, but I swear I just want to help you a little bit with my comments so you can make the coolest looking custom interface I've ever seen.
Logged
Re: Printed Circuit Boy Mark II - Interface
« Reply #14 on: April 10, 2013, 12:53:40 am »

Its great that You want to help. If You find some more "bugs", please show me. I will fix it.
At this moment Im making barter and new skill (with icons not words) screen.
Moreover I make fixboy smaller.



Thanks Guys for a comments. Feel free for improvement ideas.


Logged
Pages: [1] 2 3
 

Page created in 0.085 seconds with 21 queries.