Other > Suggestions
Three things (and counting):
BLDYMSS:
--- Quote from: Tomowolf on May 13, 2013, 10:58:02 pm ---Wait, wait.
This is fucking wasteland, and for killing other player NPC will hunt me? Is this some kind of bullshit or I'am playing Hello Kitty Online.
Remember two things:
1. Learn to run, or learn to kill your enemy.
2. If you die and quit, you're weak.
--- End quote ---
Blah, blah, wasteland is harsh. The tune is getting old, really.
So what? Afraid of a few NPCs? A badass PK doesn't fear anything ;D
--- Quote from: the underground on May 13, 2013, 10:54:31 pm ---Bounty hunters unio:
The reason PK's are so common is becasue there is flatly no way to STOP them; how do you report it? How do you get ANY kind of justice? You can't. OR....... maybe you can?
A new NPC, just for a place holder I'm using Chris Avalone in a shack behind the followers of the apolcalypse (as in FO1) who, for a price, can hunt down anyone you want. Simply give him the money, an he'll dispatch someone to kill them for you (in the wastes, of course). To prevent abuses, the price is VERY high, and GM's can step in if a complaint is filed (so you'd better have a screenshot!!!).
--- End quote ---
Some improvement ideas on that suggestion instead of just the old tune:
Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
Only Players with bad karma can be the target of a bounty. The hunted target can either survive the attack or die from it which resets the karma then.
Have different levels of bounty with associated effect:
500 caps - the evil PK will have to deal with 1 random encounter with 2 bounty hunters
1000 caps - the evil PK will have to deal with 2 random encounters with 3 bounty hunters
2000 caps - the evil PK will have to deal with 3 random encounters with 3 bounty hunters
5000 caps - the evil PK will have to deal with 2 random encounters with 5 bounty hunters
10000 caps - the evil PK will have to deal with 3 random encounters with 5 bounty hunters
Limit the number of bounties a player can put on others to maybe 5 per week or so.
OR to cut the poor hunted PKs some slack: Limit the number of bounties that can be put on a player to 5 per week.
Tomowolf:
Well for me, that's just simple bullshit, calling NPCs because you can't pwn back player, or run away.
This is not some kind of charity of wasteland, to help getting rid of PKs, it's damn wasteland world, not sims after great war.
People would still pwn players, escape from bounty hunters encounter, and xplode and burst players, without any consequences, that's why I think this idea is bad and abusable as fuck.
And please, I didn't use argument wasteland is harsh, but tht I'am playing it for more than 3 years there, and nobody was whinning so hard on PK's than now, is it some kind of new way of expressing yourself, that you can't adapt to game, or this is just to hard for you to play this, eventually you can try playing some game alike quake or Call of Duty, this is pretty simple.
the underground:
--- Quote from: BLDYMSS on May 14, 2013, 06:21:47 pm ---Some improvement ideas on that suggestion instead of just the old tune:
Reinstate the old karma value for this. Player receives bad karma when he kills characters, which are at least 10 levels lower or have significantly lower HP.
Only Players with bad karma can be the target of a bounty. The hunted target can either survive the attack or die from it which resets the karma then.
Have different levels of bounty with associated effect:
500 caps - the evil PK will have to deal with 1 random encounter with 2 bounty hunters
1000 caps - the evil PK will have to deal with 2 random encounters with 3 bounty hunters
2000 caps - the evil PK will have to deal with 3 random encounters with 3 bounty hunters
5000 caps - the evil PK will have to deal with 2 random encounters with 5 bounty hunters
10000 caps - the evil PK will have to deal with 3 random encounters with 5 bounty hunters
Limit the number of bounties a player can put on others to maybe 5 per week or so.
OR to cut the poor hunted PKs some slack: Limit the number of bounties that can be put on a player to 5 per week.
--- End quote ---
I would have raised those numbers quite a bit, but otherwise it looks ok, except for one thing; What if say the undergro has pk'ed, say, 50 pc, and ALL of them want his head? Does this also raise the bounty, or does it dilute the bounty? (I was going to say something about making the bounty SO high that no one person can pay it entirely on their own, until I saw what kind of cash was needed for bases, and then realized there IS no such number.......)
Special Encounter Vehicles: All special encounter vehicles become available, but at a REDICULOUS price (on par with a faction base, and I don't mean a DIY or cave base either) and only if you complete a moderately dangerous quest for T-Ray (if you don't have triple digit hps and double digit aps, don't bother).
Return to the industrial park: you go to the industrial park broad asking for "another "message"". When you get there, you 'could' select "Sumbit and enjoy" in which case they take what they want (and you loose some hit points, cause they're BRUTAL about it), OR "Fight them off" in which case (regardless skill level, etc) you immediately exit dialog and enter combat (with a one-turn advantage). If you submit you get the money (including the 100 you were SUPPOSED to get the first time), if you resist, win loose or draw, you can never go back.
Hybrid Cars: IRL, hybrid cars are electric cars that have a built-in genny to recharge the batteries (and occasionally supply extra power to the electric motors). For a fee, T-Ray or Ratch can add an alcohol-fueled genny to a standard car, allowing you to refuel the vehicle either by alcohol or SEC/MFC.
Mike Crosser:
You pay,he just doesn't log in for a week,boom problem solved.
Better just keep it player driven bounties.
Tomowolf:
--- Quote from: Mike Crosser on May 14, 2013, 08:16:20 pm ---You pay,he just doesn't log in for a week,boom problem solved.
Better just keep it player driven bounties.
--- End quote ---
I'm not forum hater, but u know how it would end, friends of pk kills him, get cash, share it with PK, everybody is happy, pk starts again.
Better level up a character that can deal off a pk, preferably gatling burster/avenger burster, or form those cheap m60 burster and plasma grenadier.
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