Other > Closed suggestions

Heavy handed trait

(1/4) > >>

vedaras:
Alright description says it all "You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical hit, but you always do more melee damage."

You always do more melee damage. But the truth is that you only get +4 damage to your damage range, and that is not a guarantee that you will make more damage than without this trait. So my suggestion would be to add +4 damage both to minimum and maximum range of HTH damage. Then this trait will fit description. (it should work something like living anatomy just for HTH purposes).

Roachor:
Agreed, -30% on the crit table is a huge cost for +4 dmg.

West:
+1, why not?

Gorlak:
haha hell no , ban vedaras from the forum already!!! look at what his suggestion idea for doc/fa did ... Took the option of healing onesself away from 75% of player.

DrapiChrust:
Current FA/DOC isn't bad, it just forces people to have a good medic in their team if they want to go 'PWNing'. Bah, it is even VERY good, as gangs with a medic alt to make medicines, aren't as good in combat as those who have a proper char!

...but...

I have heavy handed and I don't think it should be boosted. This is a trait, not a perk. Futhermore, it is a great trait already, as long as you are not making a HtH char you just get some bonus damage (weaker criticals matter only when you have over 120 and focus on aimed attacks).

(besides, as far as I remember living anatomy also gives +0-5 to damage)

Navigation

[0] Message Index

[#] Next page

Go to full version