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Author Topic: Tommy Gun and Grease Gun  (Read 1519 times)

Mars Sultan

  • Mandingo
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Tommy Gun and Grease Gun
« on: March 27, 2010, 07:49:40 pm »

The .45 family of weapons don't get nearly enough use (mostly because they're bad), but given that their ammo is the easiest to craft, I'd imagine them more suited for a spray-and-pray style. So:

Make the Grease Gun cost 4 AP to fire (as it is an SMG) to justify its short range.

Reduce the 6 ST requirement for the Tommy Gun to 5 ST.

That is all.
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Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.
Re: Tommy Gun and Grease Gun
« Reply #1 on: March 27, 2010, 07:55:47 pm »

I'd also suggest that you remove the Guns and Bullets requirement for crafting the mauser.
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Mars Sultan

  • Mandingo
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Re: Tommy Gun and Grease Gun
« Reply #2 on: March 28, 2010, 02:45:08 pm »

Bump? Thoughts? It seems like this suggestion is a good one as it is being ignored in favor of more controversial ones.
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Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.

avv

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Re: Tommy Gun and Grease Gun
« Reply #3 on: March 28, 2010, 02:54:55 pm »

Basically all guns should be looked into so that they are useful in their specific area. Fixing just 2 guns won't make much difference, because we should look into fixing all smgs.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Tommy Gun and Grease Gun
« Reply #4 on: March 28, 2010, 03:03:21 pm »

I think it's just worth going through every gun and piece of armour to figure out what players do and don't use, and start tweaking accordingly.

There are plenty of armour and guns I haven't used since the wipe.

And can we finally make leather jackets dirt cheap in stores? They're absolute basic protection, is it really going to ruin the game to knock them down to 50 caps.
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Mars Sultan

  • Mandingo
  • Offline
Re: Tommy Gun and Grease Gun
« Reply #5 on: March 28, 2010, 03:07:57 pm »

Ooh, here's an idea. 12 gauge slug ammo for all shotguns. +10 to range and it has mild armor-piercing capabilities, but is a bit harder to aim with.

So the default buckshot looks like: 1/1, 0 DR, -20 AC
And slugs would would like: 1/1, -20 DR, 0 AC, Extra range

I'd imagine this "extra range" perk could work similarly to the "penetrate" perk on AP ammo.


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Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.

Kharaam

  • Spartan Pigrat
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Re: Tommy Gun and Grease Gun
« Reply #6 on: March 28, 2010, 03:08:58 pm »

it may be a good idea
yeah I certainly miss slugs(Breneka) ammo in this game
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Blubber we miss You!!!
Re: Tommy Gun and Grease Gun
« Reply #7 on: March 28, 2010, 03:21:41 pm »

I insist that this mod is considered when weapon balance is eventually considered. Weapons Redone 2.0.

Thread on NMA

Fallout 2 Weapons Redone Damage Changes

This is the mod I can't play F2 without. They even balanced AP ammo. It starts doing more damage than JHP when your opponent starts wearing metal armour and above. CRAZY.

You can also throw a lot more melee weapons. If throwing a crowbar at your opponent does not appeal to you, I submit that you are no fun.

I'd also draw attention to the fact that in vanilla 10mm JHP pistols do more damage than laser pistols against combat armour. Cute.
« Last Edit: March 28, 2010, 03:37:41 pm by Badger »
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Kharaam

  • Spartan Pigrat
  • Offline
Re: Tommy Gun and Grease Gun
« Reply #8 on: March 28, 2010, 04:07:56 pm »

i would really like to throw a crowbar right into Big Gunner PK's eye :) that would probably one ofthe most awesome things to do in this game
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Blubber we miss You!!!

avv

  • Offline
Re: Tommy Gun and Grease Gun
« Reply #9 on: March 28, 2010, 04:19:13 pm »

I insist that this mod is considered when weapon balance is eventually considered. Weapons Redone 2.0.

Thread on NMA

Fallout 2 Weapons Redone Damage Changes

This is the mod I can't play F2 without. They even balanced AP ammo. It starts doing more damage than JHP when your opponent starts wearing metal armour and above. CRAZY.

You can also throw a lot more melee weapons. If throwing a crowbar at your opponent does not appeal to you, I submit that you are no fun.

I'd also draw attention to the fact that in vanilla 10mm JHP pistols do more damage than laser pistols against combat armour. Cute.

Ap ammo being good sounds nice, it's pretty obvious ifx.
The guns should be divided into certain groups and then thought what would be the strengths and weaknesses of each group. Smgs fire fast and are good at close ranges. Shotguns knock people down. Pistols are fast to handle.

Only problem is that then small guns would be too overpowered in terms of fun because there would be so much to choose from. Energy weapons and big guns don't have much variety.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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