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Author Topic: XP from crafting and cooldowns for + materials  (Read 1505 times)

XP from crafting and cooldowns for + materials
« on: March 28, 2010, 10:51:31 am »

Crafting : I really dont know what mean "fixed" in this case beacuse XP from really expensive items are funny. Really funny, i cant use another word.

Cooldowns : Yes i must agree that you decrease time for crafting and etc with this kind of cooldowns(btw still stupid thing,based something in Fallout game on waiting) but i think only on first look. 30 minutes for two +aloys is just funny again. I want craft one Plasma Pistol. It need : 2 Good Metal Parts(10min), 2 Good Aloys(30min), 1 Aloys(CD for gathering), El.Parts(CD for gathering), 2MFC(BH and back,CD for gathering and crafting). People i have about one hour only for materials on one weak Plasma Pistol. So in my counts you dont have decreased time for crafting, you have this time x2.
I hope that you remove CD for +materials VERY quickly beacuse you lose players(Many new players are here only for look on 2,5D models, but i think that you lose old players, if you want that ...)
Seriously, waiting is not FUNNY.

Btw. I know that this thing is not bug, but for me is not normal and is not "fixed" !
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Avatar: Equality of rights for ghouls!
Re: XP from crafting and cooldowns for + materials
« Reply #1 on: March 28, 2010, 07:53:24 pm »

If you know it's not a bug, but a suggestion.. Post it in suggestions forum.
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<Izual> Let's crash server
Re: XP from crafting and cooldowns for + materials
« Reply #2 on: March 29, 2010, 06:20:16 am »

crafting rockets gives epic 60 experience, and small timeout - 55 min.
so...
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Solar

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Re: XP from crafting and cooldowns for + materials
« Reply #3 on: March 29, 2010, 02:08:19 pm »

Quote
I hope that you remove CD for +materials VERY quickly beacuse you lose players(Many new players are here only for look on 2,5D models, but i think that you lose old players, if you want that ...)

You mean a crafting timeout or the gathering timeout?

Everything is linked together so be crafted in a suitable time for its cost. Of course that doesn't rule out a lot of bugs that have snuck in because our tool is broken and everything had to be done manually.

crafting rockets gives epic 60 experience, and small timeout - 55 min.
so...

Hm, this has been fixed, no? It should be ~6 mins now.
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Quote from: Woodrow Wilson
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Re: XP from crafting and cooldowns for + materials
« Reply #4 on: March 29, 2010, 02:44:57 pm »

Almost everytime I read something about FOnline I see words like: minutes, hours, waiting. Seems like something is wrong maybe?
I ve always enjoyed fallout games for other reasons than cooldowns, which are not enjoyable at all.
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Solar

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Re: XP from crafting and cooldowns for + materials
« Reply #5 on: March 29, 2010, 02:47:14 pm »

Before the wipe, perhaps that was a valid issue. Not quite so willing to conceed that after the wipe. You shouldn't have to be waiting very much at all.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Surf

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Re: XP from crafting and cooldowns for + materials
« Reply #6 on: March 29, 2010, 03:19:54 pm »

Before wipe, I stood in front of two "hills" of rocks and minerals and clicked every few minutes on them, than alt+tabbed out in order to make something different, but not play fonline. Now it's clicking on those rocks etc, taking the ressources with me, maybe craft a few things at the workbench, get those things to the tent, make some work in the hub in the meantime, go back to tent, arm myself, shoot a few creatures/gather some junk in abandonend cities etc...

So - do some people REALLY want this system from before back?  :o
Re: XP from crafting and cooldowns for + materials
« Reply #7 on: March 29, 2010, 03:45:25 pm »

yea I must agree that mining/crafting system is much funnier than before... good job done on it for sure
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Rockwell weapons user
Re: XP from crafting and cooldowns for + materials
« Reply #8 on: March 30, 2010, 03:28:49 pm »

Why not make 30 min stack cooldown for materials? it would be better if you could mine for 30 mins, than do something else.. than mine again. 20 mins is better than before but a bit larger wouldn't affect resource quantity so much but would improve gameplay.
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Re: XP from crafting and cooldowns for + materials
« Reply #9 on: March 30, 2010, 05:56:06 pm »

Its an option, we will see how it goes.

If people want to abuse the cumulative timeout by switching alts all the time its as easy to do with 20 minutes as it is with an hour, so revising it upwards is an option - based on feedback after a bit of a longer run of how it is now.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: XP from crafting and cooldowns for + materials
« Reply #10 on: March 30, 2010, 07:25:05 pm »

Its an option, we will see how it goes.

If people want to abuse the cumulative timeout by switching alts all the time its as easy to do with 20 minutes as it is with an hour, so revising it upwards is an option - based on feedback after a bit of a longer run of how it is now.

Making 20-30 mins to switch a char maybe?
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Re: XP from crafting and cooldowns for + materials
« Reply #11 on: March 31, 2010, 02:26:28 am »

prob with fast reloggers, it doesnt matter how long you set the timer to. Even 10 hours, they have programs that bypasses the system checks, so in the end it will hurt people that dont fast relog
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Re: XP from crafting and cooldowns for + materials
« Reply #12 on: March 31, 2010, 09:38:04 am »

Is it possible to tie lets say MAC address of interface or some other P/N of the computer with "session id timeout"? with some check that would be hard to bypass/cheat. Or when the game is launching to quick scan active memory for known "fast login" programs?
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