FOnline Development > FOnline Projects
FOnline TLA mk2 - now in English!
brad smalls:
Please remove the newbie area or make it that there is a PW that you get from finnishing it to skip it on new char.
DocAN.:
stop whining
Kilgore:
I'm okay with no fov (2238 used to be without fov for some time and I liked it somehow, though it limits combat in terms of surprise attacks and the need of scouting)
no running in combat is just weird, especially when there is a perk allowing to run in combat. pretty useless to me, you could as well just allow running in combat for all chars from lvl 1.
i'm impressed by some features and translation. a piece of good work, keep it up
T-888:
--- Quote from: brad smalls on March 25, 2013, 11:46:27 pm ---Please remove the newbie area or make it that there is a PW that you get from finnishing it to skip it on new char.
--- End quote ---
Newbie area is pretty good stuff, even for an experienced player, you just stack upon resources while making a new character that way making it a resourceful activity to make it to the level 5, even if it is kinda slow for some character types.
--- Quote from: Sarakin on March 25, 2013, 11:28:51 pm ---What really pisses me off:
-My client doesnt flash when some event happens (and yes, I got it checked in config)
-Neccessity of having maxed out outdoorsman, without outdoorsman, its ridiculously retarded to move from one town to another
-FoV+Running
-Bounty Hunters - such a flawed feature
-Instakillers Enclave/Remnants - my encounter loads with me already dead (not that I would have chance anyway)
-Lengthy game client loading
It is sad that there are some very good features, but several horrible basic things :/.
--- End quote ---
I will do what I do best, rant. Unhealthy amount of rant, people who don't want to read scroll down or press alt + F4.
Ye, client is bugged for many, some guy of us need to delete cache each time for some reason to open it at all, but for me it is only the slow logging in.
OD has almost no effect on the speed your traveling I noticed, but only on how well you evade encounters. Besides the speed is just ridiculously slow, I mean come on that makes utterly no sense to waste so much time to just get from point A to B and all that encourages some another client opened with car taxi which sucks anyway since the lowest OD in the group counts. The base could be increased and more dependent on skill without any question.
Bounty hunters is utterly useless feature, like what the fuck useless! What meaning can it hold?
Aggressive encounters are fine in my opinion, you just have to avoid certain areas and be aware of these groups.
By the fucking way Armor class is just such an awkward mechanic, they wrote about a combat system based on skill, less dependent on rolls and more skill ...
my ass in other words. Armor class amount is % of the ability to absorb any damage and withstand any attack, later it will be like this when players will be running around in combat armors having 20~ AC and each time you shoot him you will have 20% chance to utterly fail.
Don't want to think about evasion, annoying as hell even on NPC's when you sometimes miss half of the time on scorpions with 95% chance to hit, what will happen when players will max that shit out to 300 with all perks, more dice rolling.
So, guy with Evasion and some Armor Class. Coin-flip Online, but will see. ;D
jacky.:
Repair is a bit fucked for me but still better Than in 2238. And weapons condition affect change of missing? Even with 95% i am still missing 40% of my shoots
And yes walking is retard. Maby u can try to give us chance to run...2-3weeks of trial
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version