Other > Suggestions
Generic MMO quests
Senocular:
--- Quote from: Lexx on March 21, 2013, 06:13:42 pm ---No.
--- End quote ---
Who are you trying to deceive? It's already implented in form of slaver runs.
Lexx:
Yet it is not what he suggests.
Giftless:
I don't see an issue with buffing quests a little bit, in terms of putting in more combat challenges and more loot. As it stands power-PvE on the world map is much more efficient for obtaining loot--thus it's not a matter of the quests being 'exploitable' as much as players having little incentive for doing them at all.
Giftless:
--- Quote from: Mike Crosser on March 17, 2013, 11:58:39 pm ---The "cave" was just an example,it doesn't have to be cave it can be a farm or a scrapyard or anything,what I am suggesting here i simple:
Go there,kill that,go back get money
--- End quote ---
Or raw materials, or other basics. This idea is beautiful in it's simplicity and would be a helluva lot better than shit-shoveling or box-lifting, tasks that keep you locked in one place.
the underground:
--- Quote from: falloutdude on March 17, 2013, 11:45:28 pm ---Its a good idea but people in this game are so set that this game has to be "harsh lol" so they don't want repeatable quest because that would give newbies a chance.
--- End quote ---
Exactly the problrm. I think 1000 caps is excessive, maybe swap out half for XP, but otherwise a fairly good idea.
Maybe tie it to karma somehow, too. Not so many caps if you're a known troublemaker in town.
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