Author Topic: A bunch of nooby questions  (Read 7100 times)

A bunch of nooby questions
« on: March 16, 2013, 11:31:05 am »
Question A: What files do i have to delete so completely wipe my server without stuffing up my sdk.

Question B: How can i change the health per level up like as in lets say my endurance is 5 and i want it to be 10hp per level

Thanks, in advance
« Last Edit: March 24, 2013, 05:18:49 am by Demenise »

Offline JovankaB

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  • JovankaB
Re: A few nooby questions
« Reply #1 on: March 16, 2013, 11:52:31 am »
A:
scripts\*.fosb
scripts\*.fosp
maps\*.fomapb
save\*.fo
save\clients\*.client
save\clients\*.client_deleted
save\clients\clients_list.txt
save\clients\last_id.txt
« Last Edit: March 16, 2013, 02:13:26 pm by JovankaB »

Re: A few nooby questions
« Reply #2 on: March 16, 2013, 01:24:39 pm »
B: Have a look at parameters.fos, in the changedParam_Experience function.

Re: A few nooby questions
« Reply #3 on: March 17, 2013, 08:16:06 am »
Thanks For the great answers. :)

Question C: How to change the location of a town on the world map.
« Last Edit: March 18, 2013, 10:22:38 am by Demenise »

Offline Mr Feltzer

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Re: A few nooby questions
« Reply #4 on: March 17, 2013, 09:19:15 am »
C: look at maps/ GenerateWorld.cfg

Quote from: Example
@   305   464   293 # The Den/Broome
     
305 is the location ID
464 is x Location on world map
293 is y Location on world map
anything past the # is a comment and dosent matter
Founder of Fallout Online Australia

Offline JovankaB

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  • JovankaB
Re: A few nooby questions
« Reply #5 on: March 17, 2013, 09:23:26 am »
If you change coordinates in GenerateWorld.cfg you will have a new location on the new spot though.

If you want to move existing location you can use this:
Code: [Select]
void location_move (Critter& cr, int id, int x, int y)
{
    if (x >= 0 && y >= 0 && x < (__GlobalMapWidth * __GlobalMapZoneLength) && y < (__GlobalMapHeight * __GlobalMapZoneLength))
    {
        if (id > 0 && valid(GetLocation(id)))
        {
            Location@ loc = GetLocation(id);
            loc.WorldX = uint16(x);
            loc.WorldY = uint16(y);
            cr.Say(SAY_NETMSG, "Location " + id + " moved to [" + loc.WorldX + "," + loc.WorldY + "].");
        }
        else
        {
            cr.Say(SAY_NETMSG, "Invalid location Id.");
        }
    }
    else
    {
        cr.Say(SAY_NETMSG, "Invalid world map coordinates.");
    }
}
« Last Edit: March 17, 2013, 11:47:08 am by JovankaB »

Re: A few nooby questions
« Reply #6 on: March 18, 2013, 10:25:35 am »
Question D: How do i get rid of the text that pops up as soon as i enter a town like the den and redding its in russian text in the message box?

Offline Berko

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Re: A few nooby questions
« Reply #7 on: March 18, 2013, 11:05:05 am »
The easier things is I thing to search message you got in scripts.
Not sure it's that but (..and I check on a old SDK revision):
in "main.fos" you have "map_critter_in" function, called each time someone enter a map.
In this function you have a call to "OnCitterMapIn" (It look Russian have the same level in English as French (me at least) ^^)
In "nopvp_maps.fos" you can see in the function that you have "cr.SayMsg( SAY_NETMSG, TEXTMSG_TEXT, 1 );" line.
In FOTEXT.msg the string number 1 is "Включен nopvp режим.". Google say us that it mean : "Nopvp enabled mode." (as in english text part the n°1 don't exist in my revision)

If it's that you can desactivate pvp mode or change city where nopvp is enable or add an English message.
For the first you have a global variable to change "__NoPvpMaps".
For the second you can change global variable in nopvp_maps.fos : the "noPvpMaps" array.
For the last option you have to add English message if not present and set English language.

It can also be a message that is trigger when NPC see you, you walk in a zone, etc .. but the description you do look like to be a nopvp message.
~~~ Ashes of Phoenix project --> http://fonline-aop.net/ ~~~

Re: A few nooby questions
« Reply #8 on: March 18, 2013, 11:41:16 am »
damn i thought it was the pvp text at first aswell but i checked and its not so i took some images of what it says in redding and the den appreciated the help thanks for all the support.
http://postimage.org/image/8hduapp99
« Last Edit: March 18, 2013, 02:55:31 pm by Demenise »

Offline Berko

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Re: A few nooby questions
« Reply #9 on: March 18, 2013, 03:40:56 pm »
We search these strings in *.msg

Code: [Select]
# Сообщение на входе в Реддинг
{5430}{}{По приближению к городу Вы замечаете, что северная его часть огорожена длинной стеной.}

# Post at the entrance to Redding
{5430} {} {On the approach to the town you notice that the northern part of the long fenced wall.}

and
Code: [Select]
#
# Den entrance messages
#

{1050}{}{Вы испытываете странное чувство полной разрухи.}
{1051}{}{Где-то в глубине души вы очень рады, что покинули это место.}

#
# Den entrance messages
#

{1050} {} {You feel a strange sense of complete ruin.}
{1051} {} {Somewhere in my heart you are very glad to leave this place.}

So we got the 5430 message and 1050 message from FOTEXT.msg

We can search directly "5430" or "1050" on scripts.

We found :
in map_redding_outer.fos
Code: [Select]
#define STR_REDDING_IN    ( 5430 )

void _MapInit( Map& reddOut, bool firstTime )
{
    reddOut.SetEvent( MAP_EVENT_IN_CRITTER, "_ReddingCritterIn" );
}

void _ReddingCritterIn( Map& denBus, Critter& player )
{
    if( player.IsPlayer() )
        player.SayMsg( SAY_NETMSG, TEXTMSG_TEXT,  STR_REDDING_IN );
}

It's a map event.

and in map_den_bus.fos

Code: [Select]
#define STR_DENBUS_IN     ( 1050 ) // "Âû èñïûòûâàåòå ñòðàííîå ÷óâñòâî ïîëíîé ðàçðóõè."
#define STR_DENBUS_OUT    ( 1051 ) // "Ãäå-òî â ãëóáèíå äóøè âû î÷åíü ðàäû, ÷òî ïîêèíóëè ýòî ìåñòî."

void _DenBusInit( Map& denBus, bool firstTime )
{
    denBus.SetEvent( MAP_EVENT_IN_CRITTER, "_DenBusInCritter" );
    denBus.SetEvent( MAP_EVENT_OUT_CRITTER, "_DenBusOutCritter" );
}

void _DenBusInCritter( Map& denBus, Critter& player )
{
    if( player.IsPlayer() )
        player.SayMsg( SAY_NETMSG, TEXTMSG_TEXT,  STR_DENBUS_IN );
}

void _DenBusOutCritter( Map& denBus, Critter& player )
{
    if( player.IsPlayer() )
        player.SayMsg( SAY_NETMSG, TEXTMSG_TEXT,  STR_DENBUS_OUT );
}

A map event too.

You can comment event, or comment the "SayMsg" part or change map if you don't need script associated.
~~~ Ashes of Phoenix project --> http://fonline-aop.net/ ~~~

Re: A few nooby questions
« Reply #10 on: March 20, 2013, 01:20:49 am »
Thanks for that  :D

Question E: How do I edit an encounter for example I change Unity vs Enclave to Raiders vs Marauders?
« Last Edit: March 20, 2013, 01:31:07 am by Demenise »

Re: A few nooby questions
« Reply #11 on: March 20, 2013, 05:51:41 am »
Ill add my question as well

When I go to talk or attack an npc if I am close enough to it I will always walk making melee impossible in real time how can I make it so I am running instead of walking when I am close to my target.
« Last Edit: March 20, 2013, 05:54:03 am by Bevolard »

Offline Berko

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    • http://kabefis.deviantart.com/
Re: A few nooby questions
« Reply #12 on: March 20, 2013, 10:26:44 am »
E: Check in worldmap_init.fos. You can add your own group and set them in worldmap and remove some other group. (it's related to worldmap.fos)

-----

in config.fos you have that
Code: [Select]
    __AlwaysRunMoveDist     = 1;
    __AlwaysRunUseDist      = 1;
Set value you want (here player walk when distance is less or equal to 1 hex).

~~~ Ashes of Phoenix project --> http://fonline-aop.net/ ~~~

Re: A few nooby questions
« Reply #13 on: March 20, 2013, 11:50:11 am »
Berko your a Legend thanks.

Re: A few nooby questions
« Reply #14 on: March 21, 2013, 06:47:47 am »
Yeah thanks berko :)
« Last Edit: March 22, 2013, 12:40:07 pm by Demenise »