Other > Suggestions
Trophies system, PvE changes, Roleplay, Feeling of Wasteland
Izual:
It's not my suggestion, it has been said many times through years =P
Badger:
I like it. I'm happy with the increased focus on PvE, too. I just don't know how to get into the Toxic Caves yet.
avv:
Tandi's head, Lynette's eyeglasses, enclave commander's dog tags... some harder to get trophies. Don't really have an opinion of this suggestion. Wouldn't bother to have it. Encounter fights are what they are: easy once you got a suitable char or enough pals to help you out.
Players should be hunting each other. Killing the biggest pk or greatest benefactor of the wastes should be rewarded with trophy.
Colombo:
Dont like the idea of special bosses. Do not make WoW from it.
But I like the idea of trophies, something like condom or cat's paws magazine, totally useless, only for few quests etc.
But in other meaning, to be able to create trophy from every dead creature/player.
Eg.
I would kill deathclaw. I would get from him, with proper skill etc. (science, outdoor, depending on creature) number of his fangs. One, two...
I would create Deathclaw's necklase trophy, with new deathclaw I kill and carve some fangs from him, I would be able to enlarge my necklase.
If it would be shown on logs screen, when I look on some player.
"You see old men with huge deathclaw necklase/trophy on his neck."
Same with humans (not fangs, but ears?) etc. etc.
Onion:
OMFG I see many players are too 1337 to accept some good ideas from other good, but no FOnline, MMO's (yeah it's about WOW). I think that big, scary PvE for group of people (and with trophies) will be good addition to game.
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