Other > Closed suggestions

Spawn after dead is very painfull

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Lexx:
Uhm. If you talk wirte about "what is the sense when I die in Klamath and respawn near BoS", then I assume you would like it more to respawn in a closer location.

I can't see any real compromise in this. You could respawn in the closest respawn point and in the same time, higher the respawn time-- which would suck, as you would lie on the ground, can't do anything.

Another possible version would be to make it depending on a skill or special stats. But really, that doesn't sound pretty good as well.

Another possibilitie would be to respawn in the closest respawn point, but stuff like crippleing, etc. stays permanent.

And as we can see, every possibilitie sounds shit because of something. :p

Hololasima:
We had some solution. Try divide map on two sides. North and South. When you died on North you will be spawn everywhere on NORTH. When you died on South you will be spawn everywhere on SOUTH. Divide it is on your choice.

Sarakin:

--- Quote from: Lexx on April 01, 2010, 10:06:29 pm ---Another possible version would be to make it depending on a skill or special stats. But really, that doesn't sound pretty good as well.

--- End quote ---
Why is not this viable ? Were playing RPG, where your character stats and choices should affect things in game. Relying on luck is just pure nonsense.

Sius:
Well there should be some kind of an option to allow us respawning in nearest respawn points. I mean when you "pay" or something, then you will be always brought to the nearest respawn point but if you don't pay you will have to stay with random. Dunno how it should be implemented, but i will figure something out.

Lexx:

--- Quote from: Sius on April 01, 2010, 11:38:32 pm ---Well there should be some kind of an option to allow us respawning in nearest respawn points. I mean when you "pay" or something, then you will be always brought to the nearest respawn point but if you don't pay you will have to stay with random. Dunno how it should be implemented, but i will figure something out.

--- End quote ---

This would help the big factions a lot and the looners / newbies will be the idiots again.


--- Quote ---Why is not this viable ? Were playing RPG, where your character stats and choices should affect things in game. Relying on luck is just pure nonsense.
--- End quote ---

I've never said that the random locations are good. I personally hate it and would go with the "respawn in closest possible place". But that's bad as well.

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