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About game and your playing style.

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BenKain:

--- Quote from: Giftless on March 11, 2013, 07:43:30 am ---I tend to enjoy business and industry: barter, crafting, player-to-player trade, and--to a lesser extent--dismantler. I also like developing different builds, though the weapon and perk balancing isn't as good as it could be.

Now for some things I might look forward to:

1. More cap-paying fetch quests, one in the east and one in the west. The Modoc and Gun Runner quests are a good idea in that they encourage players to run trade routes between two different towns. FOnline could use more of these, and they would help both in player interaction and cap-earning for newbies.

2. Blueprints purchasable from NPCs. Blueprint hunters can still hunt blueprints, but for those who don't want to they'll have another option. In-game vendors who also give BP hunters an idea what to sell their duplicates for (stabilizing player to player market prices)

3. More NPC direct purchasers of the raw materials for caps. To help newbies better understand that pelts and not broken leather jackets make the world go round; it also helps keep forum and in-game markets neater with less players posting ads for random crapola, less barter window scrolling, etc.)

4. Maybe some kind of batch cigarette and nuka crafting in-base after a player has done individual quests for the necessary machinery. It's kind of stupid to make newb walkers craft these items individually, in unprotected areas with 2 minute cooldowns, when TCers get nearly limitless quantities. These aren't exactly game-breaking items, so maybe lighten up on the harshness restrictions that only affect a certain type of player?

--- End quote ---


Took every word out of my mouth :P

Kanly:
Idling and watching NCR madness.


--- Quote ---2. Blueprints purchasable from NPCs. Blueprint hunters can still hunt blueprints, but for those who don't want to they'll have another option. In-game vendors who also give BP hunters an idea what to sell their duplicates for (stabilizing player to player market prices)
--- End quote ---

Actually I think this would be a bad idea, blueprints seems the only stuff that have a market, beside rare items.
And if you dont want to use it , you may (farming or buying from shop)

racoon:
1 What do you want to do in this game? meet players outside ncr. play with 1 alt, not 30.
2 What did you expect?  more players, more activities, again more players.
3 What are you looking forward/any changes? - more players

Ox-Skull:
If BP's were availible from traders, id say they would be very very costly.

It would be nice to see the locker enc rate to be abit higher, it gets very boring, running in and out of encs for what seems an age till u find a locker.
It'd be more fun to LP 10 lockers that had some caps,armor,weapons. Than the locker you finally enc that turns out to be yet another super cattle prod BP.
Mercs caves should have chance of spawning locker and so on.

Oh, I hunt BP's alot, or what seems like alot to me. :P

the underground:
I'm trying to a mostly honest man in a completely dishonest world. It's for the novelty.

Whhat I'd like is the ability to build my bases my way, enslave (arrest) wrongdoers, and make a living at it.
Oh, and powered armor. The only reason I started playing st all was T-91b powered armor.

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