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Where is action these days ?

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Giftless:

--- Quote from: T-888 on March 11, 2013, 02:54:33 am ---The Loch ness monster is real, you can make whatever improvements you want, but that's in vain if it doesn't surface.

That should be a priority, but Nessy itself doesn't care.

That's supposed to happen to scrubs, what your mad max wannabe builds can't do shit? Well, the most efficient way is to make alts for every purpose, that's how the game is played the best.

This time the cheap strategy is the big faction, right or your shitty characters? ;D

--- End quote ---

Yeah, I was seeing a lot of pro "skill" in getting one-shotted by Laser Gatling insta-deaths. It's about as boring as playing against somebody who has cheat codes in place.

JovankaB:

--- Quote from: T-888 on March 11, 2013, 02:54:33 am ---That's supposed to happen to scrubs, what your mad max wannabe builds can't do shit? Well, the most efficient way is to make alts for every purpose, that's how the game is played the best.

This time the cheap strategy is the big faction, right or your shitty characters? ;D
--- End quote ---

I have fun, the rest doesn't really matter to me. I don't care about "the most efficient" if it involves activities which are boring for me or things that I don't find very interesting or annoy me. It makes no sense for me to be the most efficient if I won't enjoy the game. I would rather stop playing altogether.

Look, the article makes perfect sense if you play a game like Street Fighter (that's what the author of this article used to do and that's where the "scrub" term comes from), because the only thing there you can do is to bash your opponents with fists, throw at floor etc until the match is over and there is nothing else to do. So yea, I understand what "scrub" means there. It's basically equivalent of PvP losers in FOnline, who lose a fight, try to find excuses and whine about swarms, militia, mercenaries, sneaks, bombers etc. But MMORPG games (even 2238 with so little content) are much more complex, and you can have fun in various different ways as long as you don't have too narrow mindset, players have different mindsets and different goals.

I don't really think most of Mad Maxes could be called scrubs, from my experience many of them actually enjoy the harshness a lot and don't whine about unfairness. Some might, but not more than you can see "pro" players doing this in gang issues. Calling them scrubs, noobs or bad players makes no sense, because they simply aren't trying to compete the way you do. They aren't trying to beat the shit out of everyone and be the biggest badasses on the server. They are here to have fun time with their friends, play the way they like, explore, hunt, when they stop having fun, they move to another game. And you are treated simply as a part of hostile environment of the game, nothing more - like some overpowered Enclave with a brain on top ;D

You seem to be incredibly butthurt, because some people have fun and you don't even notice them because they don't participate in TC and New Reno skirmishes like you do. What's worse, they seem to have fun together. How dare they :)

I understand you are so excited about this article, because it perfectly represents your mindset. But I'm afraid you have to simply accept that in this game some players can really have fun in different way than you do, even if you don't understand it. It really doesn't make sense to apply your mindset to everyone, it's not Street Fighter or Quake Arena match. If you play it like that, that's perfectly fine, but you have to acknowledge that some people don't and aren't interested in playing the game the same way you do.

Mrockatansky:
The discussion reminds me somehow of this:
I nevertheless agree on what has been said on the (logistic) problems that casuals are facing. But not only them. Even the most efficient abuse-farming is time consuming, breaking the game immersion and feels somehow just wrong to me. Everytime i burst a BoS npc for his avenger i wonder why i have to do this shit just to be competitive in TC.

Why can't we have a decent crafting system? I cried for it more than once.

* Make private mines undepletable, every new player must be mad as hell once he finds out he bought like 100 ores&minerals plus a parking lot out in the nowherelands - add a 10times bigger cooldown than public one if it makes sense to you.
* Add undepletable HQ resources to bunker base, also the adv. workbench, that was promised to factionbases via influence point in the beggining of this season. don't fucking dare to bring influence system back -make the buy bunker quest harder and more expensive
* let lochnesscrafters be able to craft guns and armors they will find a market in the playerbase for
* the drugs, the drugs jesusfuckingchristAnd maybe, just maybe add a litle more WoW gameplay.
the Caravan runs Bruhja does (nice job banning this good guy for personal butthurt btw, Surf) should be implemeted like it is beeing discussed since almost two years. Just one idea where ape teams could be put to use outside reno-TC-hinkley circlejerk.
Yeah, quest development is timeconsuming for Devs alright, but i do see the need of some more instance type activities.
Ares is good fun from time to time. The level of difficulty feels well adjusted.
Maybe something similar in Sierra, dunno.

TC box is not even funny anymore. Who thought of giving shitloads of lowest ammo to player that only need 4 types of ammo and AP rokets.
It's a nice way to do buisness with the broken traders tho..... ::)

As to where the action is, well even IRC is a wall for some of these guys.
There should be frequent server messages 'Zomg get IRC client nub'
Also false expectations and turtle mindset. 'wai cant i get rich by destilling booze? Slaving is dirty buisness!' Is something I actually have been told after giving some advice  ;D
Well, false expectation because that guy expected the game to have a functionable npc trading system....

What the game needs is another 4chan raid, im afraid.

JovankaB:
4chan people won't be back, because they wouldn't have a chance against PvP factions.
They were swarm griefers whose success was based on the fact that pretty much everyone
back then was a newbie.

Some actually tried to come back somewhere in 2010 or 2011 but couldn't do anything.

vedaras:
Well Jovanka, talking about games fun you are right and you are wrong.
you are right in the place that there are other than pvp activities, where you can have fun, but the thing is that they are very limited ant mostly are used before you reach level 24. you can create tent near all locations, you can improve your tent with many lockers, all types of them, buy all bases, improve all your items like sledgehammers to super sledge, buy/enslave/get all possible companions, level them up, level up various characters like suicide bombers, do all quests, do raiding parties in npc locations like glow, but i bet that this is it, once you do it, you've done it, and you cant have same fun again. But pvp is something different, you can do it and do it and do it and still have fun, even if there is so much rage in forums and irc about it. I think this is even the main reason why these so called newbies/loners/or majority of players stay for such a short time in game, because they only uses those fun activities which sooner or later ends.

So yes I agree, that there are more fun activities, but i think either there should be some way thinked of, how these activities can last longer or eternal, or there should be some way to encourage that biggest part of server to pvp.

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