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Where is action these days ?

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Kilgore:

--- Quote from: T-888 on March 10, 2013, 04:49:05 pm ---I always been suspicious about the population, sometimes I think it is actually an illusion just to keep the few existing players in game.

--- End quote ---

Yep it looks sometimes like that, so some time ago I asked a GM for a piece of data which can be analysed. It was an evening with 167 characters online. No idea how many of them were out of the game, jovanka says it's about 10%, so let's assume there were about 150 players in game.

My little research indicates that out of these 167 characters online:
- 83 were not signed in any faction,
- 12 were signed in BBS+COA,
- 11 were signed in Hawks,
- 71 were in other factions.

Locations:
- 16 characters were in NCR,
- 13 characters (mostly BBS+COA) were in what looks like a TC town
- 10 characters (mostly Hawks) were in what looks like another TC town
- 4 characters in another public location (Hub or VC?)
- 10 characters in different public locations,
- 29 characters on worldmap
- 85 characters in generated locations (might be a tent, a base, or an encounter)

Conclusions:
- 10% are NCR idlers,
- less than 20% are active TC/PvP factions,
- the whole rest - casuals who only craft and go on PvE hunting

So, there is absolutely no reason to make a conspiracy theory.

Nice_Boat:

--- Quote from: Kilgore on March 10, 2013, 06:55:12 pm ---- the whole rest - casuals who only craft and go on PvE hunting

--- End quote ---

I was surprised when I learned that a few days ago. All I've got to say is that the possibility of spending the last 2 years playing this game without being aware of 70% of the server population (I'm not talking interaction, they're like the Loch Ness monster for other players) is just fucked up. It's like every player was sealed in his own tent/encounter/cave bubble, which is so bad from a design standpoint it's not even funny. I'm just utterly amazed that public mines didn't mitigate this problem... but then again when you see a miner, all you think about is "whose alt is that?" Jesus Christ.

vedaras:
i dont try to avoid fight neither if its vs single player or vs gang, still better than standing and doing nothing so i dont need that sneaker :)

JovankaB:

--- Quote from: Kilgore on March 10, 2013, 06:55:12 pm ---No idea how many of them were out of the game, jovanka says it's about 10%
--- End quote ---

If you mean alts, a bit more, sometimes it is 10% but usually it's 15-20%.

I don't have real stats, but I have a command which among other things checks percentage
of IPs to characters online.  After idler I had records ranging from 75% up to 95%, but usually
it's 80%-85%. Before idler it was more around 75% on average, although I wasn't checking it
too often back then, because we didn't have a command for this and I had to count it manually.

Proxies might skew this a bit, but I think they make sense mostly in TC and I didn't notice much
difference during mornings for example, so it might suggest they aren't really used as much as
some people think. Also there are some players who play from the same IP, so it could even out.

Offline characters I never really counted, they are a large part of the "alts" though (relogs).

DocAN.:

--- Quote from: Nice_Boat on March 10, 2013, 07:10:21 pm ---"whose alt is that?"

--- End quote ---

That is another reason why i made the One Alt Crusade.
Upgrading the game with features from my suggestion can solve the problem which was mentioned above.

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