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critical hits
Brujah:
--- Quote from: Tomowolf on March 06, 2013, 09:49:15 pm ---NPCs should have similar to player builds, but this is too much work, instead just nerf them, to make it normal, not abuse-game where you need to find cheaty-ways to kill them.
--- End quote ---
I agree, while certain NPCs like BOS and Enclave should have more HP than the standard player it should be more about quantity than quality when it comes to hunting.
Make it so that one player will have a hard time against 5+ NPCs but still be able to kill them in 2-3 bursts without the need of constant 1hexing or super stimming.
Rain:
You wanted harsh,so stop whining.Nah,just kidding.Strongest npcs should be not better than average bg tank ape,and their crits totally needs rework.They could be as strong as a player,but more is just dumb and encourage exploiting.
Giftless:
Cripplers just have a hard time against patrols because to get the good aimed shots you don't get enough shots off or raw damage per round. In TB, the weapon that does 5 shots with 20% crit chance per turn is going to outperform the build that does 60-80% crits in two shots. Add to this that some of your shots might miss three times in a row ::) and some of your crits will fizzle at 20 damage mark even though you have better criticals and high luck. Generally it's much more fun to use targeted shots versus ganger npcs where you actually can get the knock-downs and weapon drops.
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