Other > Suggestions

Quest Maps...

<< < (3/3)

Lexx:
All members of the quest should have the location on the map. If this is not the case, it's a bug.

ronillon:

--- Quote from: TKs-KaBoom on March 03, 2013, 05:31:22 am ---no, reduces the importance of charisma even further.

--- End quote ---

If this is a problem, then:

max.number.of.maps = leader.CH-1

Eternauta:

--- Quote from: Lexx on March 03, 2013, 09:48:39 am ---All members of the quest should have the location on the map. If this is not the case, it's a bug.

--- End quote ---

The problem is that sometimes you use characters for the quest, that are not present while talking to NPCs. For example, a quest is done by three players. Each of them brings a character, but at least one of these players wants to bring an alt as well (because the quest requires fighting and then lockpicking, for example). As it's an alt, that other character of yours won't be part of the party that talks to the NPC.


--- Quote from: Ed Wood on March 03, 2013, 08:59:04 am ---I'm sorry Marko this time im also against of this idea! Charisma is an important thing in this game... sadly a lot of players plan their builds without it! All of my commonly know chacaters that i use have at least 3 Charisma and its makes me sad when i see people in NCR and wana do quest or just hunt and keep saying "have charisma?" becos there is only stupid ugly apes around... poples have to start using charisma!!! its almost the most importent stat in the game but nobody using it!

--- End quote ---

If it was the most important stat in the game, you'd see everyone using 10 CHA characters. I would make the effort to explain in a better way why you are wrong, but it's better that you find out on your own while playing the game. I used to think kinda like you too, but then my own experience changed that.

I support Marko's suggestion, it'd make it a lot more confortable to do quests because less metagaming would be required.

JovankaB:
I don't really think you should be able to bring as many alts as you want to quest maps...

It's basically the same issue as with distressing encounters, you can just bring as many alts
as you need to make everything trivial. With quests it's even worse because you can easily
keep returning after death over and over. It means there is really no challenge in ANY quest
and it makes impossible for a developer to set a proper difficulty level for the prize, because
players can go around it by bringing more alts or returning after death until quest is done.

I would make something like this: a quest location allows 5 player characters for example.
When a player character dies inside, the number of allowed characters in the location drops
by 1, if it drops to 0, the quest fails. So you could try to do bigger quests alone, but you
could die only 5 times, or bring 5 people and if anyone dies, the player is "out" from the quest
(unless someone else leaves the location to make space in the quest).

But I agree bringing players or even leaving and returning should be easier, as long as there
is still space in the quest. If you visit quest location you should see it on the world map IMO.

Eternauta:
Jovanka, if limits are set the way you've just explained, it'd be ok and even interesting. I hope that if quests are changed, something like that is implemented and not just another thing that can be bypasses with alting or anything similar to that, because in that case there would be no real change.

Navigation

[0] Message Index

[*] Previous page

Go to full version