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After Reset - classic post-apocalyptic role-playing game
MrNixon:
Hello there!
I would like to present my new indie rpg in fallout-style:)
www.afterreset.com
After Reset™ - a csi-fi post-apocalyptic role-playing game.
DESCRIPTION:
--- Quote ---After Reset™ - a classic roleplaying open world game with old school top view, which action takes place in the future on Earth dying slowly after nuclear cataclysm that buried nearly all life on the planet.
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PLOT:
--- Quote ---Planet Earth. 132 years after the "Reset," the thermonuclear apocalypse which ended human civilization. Around one third of the globe is covered by "Yellow Zones," where the ruins of cities are covered with radioactive dust. In these areas, anarchist "Survivor" groups have taken control, and uncontaminated food and drinking water are valued at parity with human life. Another third of the Earth is in the agony of the "Red Zones," the epicenters of the deadly anomalies which arose as a result of a nuclear chain reaction in the atmosphere, and the morphing of the planet. The majority of terrestrial organisms are not capable of surviving in the "Red Zones," which makes it a perfect home for mutants and "guests" from deep space. The planet is unrecognizable and empty…
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CORE FEATURES:
--- Quote ---• EMOTIONAL AND PROFOUND STORY: it makes you feel nostalgic for the classics of RPG, such as Fallout 1/2, Torment Planescape, or Baldur’s Gate.
• LIFELIKE AND SERIOUS ENVIRONMENT: you are immersed in the tragic story of a dying world, surviving every day traveling among the ruins and anomalies, stealing and trading information, and interacting with other survivors.
• BRANCHING CHARACTER-DEVELOPMENT SYSTEM: Think, plan, and play through the development of your character in any way you choose, using our huge system of characteristics, items, perks, and skills, in the style of the best features of D20 and S.P.E.C.I.A.L.
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--- Quote ---GENRE: RPG.
TARGET AUDIENCE: males, 21+ y.o., from USA, Canada, Europe.
TARGET PLATFORM: PC (Windows, Linux), Mac OS X.
GAME ENGINE: Unity 3D.
GAME MODE: single-player, co-op.
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SEVERAL CONCEPT-ARTS:
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SEVERAL AUDIO:
--- Quote ---http://www.afterreset.com/ARMEDIA/TEMPImages/Main%20Theme%20%5BFilippov%20Andrei%5D.wav
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BenKain:
Beautiful concept art... On my way to see this right away...
Edit: I went. I saw. I slobbered. When is projected release date?
Slaver Snipe:
If you plan on going kickstarter, I would highly suggest you get a tech-demo ready first. Very helpful for those without an actual history in the business otherwise it often time merely seems like a good idea instead of something that can become a game. (I am of course assuming you are using the free version of unity and can get a tech-demo out without having to put down a lot of cash on the actual unity engine until the game is released/reaches funding) You already have it on NMA which is great, I would also suggest the WL2 forum.
I almost forgot, have your kickstarter page truly ready for when it is up, have your bonus funding goals ready beforehand (doesn't mean you have to show them all at start but just have a good idea for what you want to add for X amount of dollars above the marker.), don't ask for a penny more than you need (unless you want a higher risk of the kickstarting to fail) and have your reward tiers planned out before the actual launch (some companies fuck this up and have terrible rewards for the higher tiers)
Alvarez:
Most impressive, Mr.Nixon!
JovankaB:
looks very nice, good luck
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