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Changelog 23/02/2013

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T-888:

--- Quote from: avv on March 02, 2013, 10:46:13 pm ---Yes the situation might or might not be even more better for sudden spawning after idling timer. But when the situation is favourable, you certainly want to spawn. Timer protects the guys inside from that. And if the situation is even better after timer has ran out, you shouldn't complain.

--- End quote ---

There's the strategy of avoiding these 3rd team attacks and playing them out the right way so they favor you, being able to predict those situations, adapt to the them and move the "chess pieces" to make the perfect outcome. There is competitive beauty to that. Some do that better than others and that is simply part of the game I don't think should be regulated as it interferes with one's ability to freely play the game.


--- Quote from: avv on March 02, 2013, 10:46:13 pm ---Besides, players who plan on having pvp don't want single quick action where winner loots and leaves forever but extended fights over hours with same character. Some +2 mins when waiting for the opponent is pitiful fraction compared to all the waiting that pvp involves normally. I don't have anything against that, you can try to reason as much as you can - I understand you don't like to wait those 2 minutes when logging in, so what?

--- End quote ---

I already explained how those 2 minutes add up with time and it really doesn't matter how long it is if the timer doesn't serve any purpose.

I don't care that you go "boohoo" over getting sand-witched, so what? Why do I have to wait the Idling timer. Logic that works both ways.


--- Quote from: avv on March 02, 2013, 10:46:13 pm ---It helps in places where players aren't tied to tc timer.

--- End quote ---

No it doesn't, it is no different. Rarely these area's are not combat zones upon hostiles being inside, so largely you still have to sit and waste more time for nothing.


--- Quote from: avv on March 02, 2013, 10:46:13 pm ---The outcome is the same if all 3 teams have been around for a while. It's different when another team just notices what's going on and wants to jump in as third.

--- End quote ---

The outcome always is the same, even if a team is not present, they still will be on world map when they notice it and have the element of surprise despite of the outcome inside a combat zone and be safe. That's something solid here, not a speculation.

When you will understand that it delays not solves the problem. You can't base such a features relevance on plausible speculations, it just doesn't make it right as it only shows how ineffective the system is and how we would be better without the necessity to wait out additional time, because each time when your speculations don't fulfill that is when the timer didn't serve it's purpose leaving it with none at all and it always will fail your speculations. Why?

You can't know and predict how it will turn out if the second team entering wouldn't have to wait this Idling timer out, that could save them time so that third team couldn't react on it if they used that time to attack the enemy instead to wait out Idling timer. It doesn't matter that the third team has to do the same thing, it just gives the third team time to react on it.

See, you can't base the relevance of the feature on rubber stretching.

Fact is, Idling timer came and the game didn't change in that regard. We have situations with multiple teams and back-stabbing as it should be like that, just now we have to sit on WM and fap 2 minutes for nothing.

JovankaB:
In fact idling works pretty well IMHO, there is no silly alt wave PvP anymore and you can go to a town for a few minutes without much risk of facing PvP apes who are safely camping logged off (but around on mumble etc), or some single multilog cheater with 5 PvP alts on WM. Nevertheless there is still PvP in towns, I would even say more than before, just more PvP on a smaller scale and the TC battles don't appear as so erratic skirmishes of alt swarms. Proxy users seem to be butthurt (but not butthurt enough), which is a good sign. The improvements I think we should do now is:

- prepare a huge database (a few thousands at least) of proxy IPs and ban them from logging into game.
- idling timer of people who stay in unguarded towns should drop below the value which allows you to enter CZ (right now it would be below 0 but I'm not sure if it's possible, so this threshold and upper idling timer cap could be simply increased by for example 60s) - so if you stay a minute or two in an unguarded location you can always return to a base/tent for a minute (and still return/go to another CZ without any waiting).
- add option to allow idling on WM without risk of enforced encounters at the cost of getting idling timer increase for everyone in the group and no possibility to preview location. Maybe pressing escape on WM could automatically enable this mode.

naossano:

--- Quote from: T-888 on March 03, 2013, 02:38:42 am ---...Rage agains't idling...

--- End quote ---

How is it possible to prefer 3 minutes of doing nothing but watch login screen, than just being unable to fight in a very limited number of zone, for a very limited amount of time ? And, most important, thinking that it would please 200 other players ? Do you actually play the game (except in TC), or is it just trolling ?

T-888:

--- Quote from: JovankaB on March 03, 2013, 06:06:43 am --- there is no silly alt wave PvP anymore and ... or some single multilog cheater with 5 PvP alts on WM. Nevertheless there is still PvP in towns, I would even say more than before, just more PvP on a smaller scale and the TC battles don't appear as so erratic skirmishes of alt swarms.

--- End quote ---

Not a single doubt about that, good work I have to say.


--- Quote from: JovankaB on March 03, 2013, 06:06:43 am ---you can go to a town for a few minutes without much risk of facing PvP apes who are safely camping logged off (but around on mumble etc)

--- End quote ---

Not good work.

- That shouldn't be regulated, because it affects one's ability to play upon entering the game itself.
- It doesn't solve anything, delaying doesn't mean they won't get jumped by organized, large groups and in the end it doesn't matter whether they wasted the time on initial Idling timer or not, the outcome is the same.
- Extra time that you have to wait until Idling timer expires gives more time for third teams to react on what is happening in the city, because that time could be used more efficiently to simply be in the game and avoid such situations by doing so. That goes for TC, NR and any public place which is hostile.

Waiting out Idling timer is not playing the game, so I don't have a single Idea why you think it is bad that players who already took their time to prepare by being in the game so that next time they wouldn't have to wait on anything.

You just say that this prevents that or this, but you are unable to tell me why it should be like that.

Here good example, my characters weren't even prepared over BH, but it doesn't matter whether I was, I simply have to wait to play the game.

Can you tell me any other game where you have to wait to play when you are inside it?

--- Quote ---<05:01:43> "Tomowolff": guy in CA in BH
<05:01:49> "Tomowolff": nickname "Dead Apple"
<05:02:05> "Tomowolff": 191 hps, laser rifle
<05:02:27> "Tripleight": it'd be nice
<05:02:34> "Tripleight": nice to jump in and go fuck him up
<05:02:37> "Tripleight": but I don't want to
<05:02:41> "Tomowolff": idling time
<05:02:41> "Tomowolff": xD
<05:02:42> "Tripleight": because I have to wait Idling timer
<05:02:44> "Tripleight": why?
<05:02:51> "Rascal": :D
--- End quote ---


--- Quote from: JovankaB on March 03, 2013, 06:06:43 am ---- prepare a huge database (a few thousands at least) of proxy IPs and ban them from logging into game.

--- End quote ---

You can't do that, it is not against the rules to use proxies, because there is some percent of players who can't play any differently and connect to the game otherwise. I think there are more usages for it.


--- Quote from: JovankaB on March 03, 2013, 06:06:43 am ---- idling timer of people who stay in unguarded towns should drop below the value which allows you to enter CZ (right now it would be below 0 but I'm not sure if it's possible, so this threshold and upper idling timer cap could be simply increased by for example 60s) - so if you stay a minute or two in an unguarded location you can always return to a base/tent for a minute (and still return/go to another CZ without any waiting).

--- End quote ---

That's good.

This could drop down to 5 minutes or even more, actually much more, so players who actually played and were present in the game for a long time doesn't have to re-wait it and someone can go make a tea and do human things while not wasting more time after that.


--- Quote from: JovankaB on March 03, 2013, 06:06:43 am ---- add option to allow idling on WM without risk of enforced encounters at the cost of getting idling timer increase for everyone in the group and no possibility to preview location. Maybe pressing escape on WM could automatically enable this mode.

--- End quote ---

How about safe world map without some pointless vision restrictions, players have sneakers for that inside cities or expendable bluesuits.

JovankaB:

--- Quote from: T-888 on March 03, 2013, 12:57:01 pm ---Here good example, my characters weren't even prepared over BH, but it doesn't matter whether I was, I simply have to wait to play the game.
--- End quote ---

I don't understand, you kind of contradict your point that idling timer doesn't change anything
in surprise attack of offline apes, because you can just login and wait a bit to attack someone.
As we can see thanks to the log, it's not really the case - you don't know if the person will be
still there after those ~3 minutes, so it's not worth the hassle if you are not playing the game.

The thing is, if you PLAY at the same time and risk gear in unsafe locations you could go to
Broken Hills and try to kill him up in matter of seconds. If you DON'T PLAY, just hang around
on your voice channels and chats with your buddies, then you can't so easily kill a player
who PLAYS and takes all the risks of being in the unsafe locations. Seems it works exactly
as intended, so thanks for letting us know.

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