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Changelog 23/02/2013

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LittleBoy:
i dont like say it, but will be better to return the old timer 3/10min. Because this is annoying , i cant go to WC/eat  because when i come i have idler also i come only when action start and have idler ,..  old timer is much better because you have character log in and when fight starts you must only travel to location. Now you can only hiding in town (unsafe when you not siting behind a pc) or wait on WM also unsafe .

OK! one character in game , i agree , but make better solution then idler. Idler is only other future how to not meet a player ingame... :-\

I know nobody will change it because all making next update  ;D

Eternauta:
LittleBoy, during the 3-10min cooldown people could go proxy into the game, that's why Fast Relog was allowed. Yeah it's unsafe to stand on worldmap but come on, it's really easy to craft some folded tents and make a tent next to each town, location, and even on your usual farming spots, too.

T-888:
Let's say prior fight you get phone call or have to leave for few minutes for some reason, each time you have to re-wait Idling timer, it is annoying waste of time that I have to wait on anything upon entering the game. This preposterous system with a lot of holes in it, it's made so that it is annoying to cheat, but still doable and it also is annoying for players who don't want to cheat.

JovankaB:

--- Quote from: LittleBoy on March 01, 2013, 12:23:40 pm ---i dont like say it, but will be better to return the old timer 3/10min (...) old timer is much better
--- End quote ---

No it's not better. The old timer worked only for ultra-honest people, avoiding it was very
easy for anyone with more than 3 brain cells. And now pretty much everyone uses sandboxie,
so you wouldn't even have to look for any new methods to avoid it. If you want to suggest
some alternative, at least suggest something that would prevent cheating not help it.

T-888:
Previous session worked very fine, sure we had proxy mercenary leaders on world map, but they are quite obsolete now. This and previous system is very suitable to be on sneakers, so no difference there and nobody is going to make waves out of lagging free proxies because it practically never happened previous session and there are other reasons for it I have explained multiple times.

I played like almost a year on the 3/10 minute timer, never remember any team using waves, maybe some small cells of players used it just like there is some percent now, because there is I know.

World map can be safe, and there can be no annoying Idling timer upon entering the game making it a similar system to the 3/10 minute timer. That will really not change the game play or suddenly players starting to use some mass waves or something.

If only you'd be more experienced in terms of PvP Jovanka, you'd understand what I'm talking about.


--- Quote from: JovankaB on March 01, 2013, 03:09:03 pm ---And now pretty much everyone uses sandboxie,
so you wouldn't even have to look for any new methods to avoid it.

--- End quote ---

How does this change anything? ;D

Everyone used sandboxies a long long time ago.

Upon that what I said, you must make an adjustment, that if you have 2 characters with the same IP in game, the second one that connected doesn't drop Idling timer no matter what until the first IP/character is no longer present and it will be fine. (if connected with already present IP address Idling timer is applied, which is working like now already, just need to make in that case for it to also not drop so players can't camp WM on multilogs without proxies.)

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