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Changelog 23/02/2013
T-888:
Fight.
Glumer:
--- Quote from: Knife_cz on March 05, 2013, 05:33:27 pm ---So once again, what does the Idle sign does/prevents you to do? I could shit hovel, I could trade, I could chat, I could from NCR to the world map. What does it do?
--- End quote ---
Its prevent fastrelog for character spawning in pvp. This game is rpg you play it like character not like party. So if you died somewhere its weird if you spawn there as another one. Its absolutely against logic. So now is game in this more logic and real. Now is every pvp about skill, not about milions of characters on worldmap. Know how new system works is simple. If you arent noob like Manero you can wait on worldmap after log in. If its action in reno it isnt action for one minute, if you have car it isnt problem to quickly move over city for tc. Everything is simple.
T-888:
--- Quote from: Glumer on March 05, 2013, 05:53:22 pm ---Its prevent fastrelog for character spawning in pvp.
--- End quote ---
Do you realize that the initial timer, the timer once you enter the first time in the game isn't responsible for the protection of waves?
JovankaB:
It protects from people relogging on proxy and entering CZ from a safe place, or from
people actually playing on proxy with non-pvp characters or scouts and relogging on
non-proxy when shit hits the fan. Also some people have access to more than one IP
from their place or they can change their IP quickly because they have a dynamic IP.
Some people arguing against initial idling timer are known to use proxies in PvP, so
you can be sure they would exploit it as much as they can (some still do, but with
poor results).
T-888:
Currently it delays the ability to do so, but one can cheat either way. Once you wait out the Idling timer you can keep your character offline and not let it log off completely, meaning that cheaters just have to prepare prior for those few minutes of combat.
What do we get from that? Everyone who is not inclined to cheat is also forced to wait out this restriction and why should they, if in the end those who want to cheat will be able to do so?
--- Quote from: JovankaB on March 05, 2013, 06:14:32 pm ---(some still do, but with poor results).
--- End quote ---
You haven't played previous session, the results are the same, but you done one good thing making mercenaries ineffective so they can't be used as air-strikes either way of proxies or not.
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