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Porting to the latest SDK; big trouble.

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cvet:
Try to use this modified by me kwxport plugin:
http://speedy.sh/8erVJ/kwxport.dle

Karpov:

--- Quote from: cvet on March 26, 2013, 06:47:43 pm ---Try to use this modified by me kwxport plugin:
http://speedy.sh/8erVJ/kwxport.dle

--- End quote ---

I'll try it. Thanks a lot.

Also I had some trouble using the effects from the FO3d files. Somehow the "Effdef" was not working for me, and I couldn't make it work in any way, the character was not visible. I was trying to read the changelog on yesterday's revision of the SDK and I think it mentions something about it, I'll try with that one.

PS: I've been quite busy lately. Hopefully I'll find some time to catch up with this. Bye

vedaras:
we will never lose faith in your work Karpov :) Take all the time you need, you are doing great effort m8.

Luther Blissett:
Agreed. Let me know if there's anything you want help with.

Karpov:
Thanks a lot guys. I'm just trying to adapt to the changes on the SDK, some files are not compatible. It's not easy, but it is a good way for me to organize the whole thing and clean everything up. I've been working with 3 different versions of the SDK at the same time, so it would be nice to have them merged into a single workspace. It's like starting from scratch but this time I just have to "connect the dots" :)

  Thanks again for the support, I'll let you know about the progress.

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