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Help on this build Or any build really..

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Eternauta:
So Pzycho you say you are willling to use more than one character, and only RP with one or a few of them? I hope that is the case, if so, you're on the right path. Because RP is not strong in 2238 because you'd need other people RP'ing and most players do not do it, in fact most players will just kill you on sight and go "lolnoob" on you. And also because this is a game where you should know you can die almost every time, in which when you die you lose your items, and in which you need items to do stuff, so you'll always need an alt that is at least capable of doing low-level farming.

What I'd recommend is to play the game a bit with a reliable low-level farming build, gather some loot, raise your caps a little, and when you feel you understand how the game works, just then, you make a character for RP, and its build you'll design with a better idea of how to translate your character's concept to 2238 character mechanics.

Later today, when I am back from uni and work, I'll give you some builds. Keep in mind that even when 2238 demand "super efficient" builds, there are still some choices you can make, this means it's possible that my builds will be different from some other players'. I bet others will post their builds for you to take a look at while I am away. Pay attention to all of them, never stick to the first build they give you.

And make sure you check The Last Light (the link I gave you earlier), it'll probably help you stay and thrive in this game.

Will be back later.

Eternauta:
I'm back.

First thing to learn in this game is that a very harsh Build Darwinism rules it. Maybe you'd be confortable starting with this build:



With it you can defeat weaker enemies (Small Guns), craft some weapons and armor (Repair), and travel on Worldmap quickly, which means more safely (Outdoorsman). It has relatively good CW which allows to gather materials for your first crafting and carry items for trading operations. You will also be able to dismantle some basic farmed items to get a few resources (Science). Keep in mind that you will do A LOT better in each of these activities if you use alts with specialized builds, but that can wait some time.

If you do use this build, first thing to do is to travel to the Gun Runners (the Fortress in the Boneyard) and get a bonus to Small Guns. You can then level a bit more doing quests.

When you start levelling up, make sure you raise Science to 100 as soon as possible. Do NOT spend skill points on anything else until you get Science 100, which allows you to get the Educated support perk (more skill points per level). Once you have the Educated perk, I recommend you to raise Repair to 50, to get some professions: crafting Explosive Rockets/Combat Shotguns is a good way to get some items via NPC trading. Small Guns Profession 1 enables you to craft Grease Guns, which is the best weapon to kill Khan raiders in Turn-Based (they drop moar Grease Guns and .45 for you, as well as Shotguns & shells, and FN FALs & 7.62).

After getting Repair 50, raise Small Guns and Outdoorsman to 100, then focus on Small Guns until you reach 200, which you need for the combat perks. Then get Outdoorsman to 150 and then you'll have a good amount of skill points free, you can do with them what you want, maybe spend all in Lockpick and look for Blueprints, or start levelling another character for a specific task, for example a better farmer build.

About PvP, you need to understand that most PvP here is done with ridiculously drugged builds and you'll most probably be dead in seconds if you meet a player who is willing to shoot you, unless you are using one of such builds yourself. First forus on PvE, for good PvP you need a solid economic infrastructure. Once you have it, you can start experimenting PvP and/or RP.

Sorry about the doublepost, I wanted to bump the thread so this guy knew I had posted again.

Brujah:

--- Quote from: Pzycho on February 22, 2013, 05:50:43 am ---Brujah: I like the PVE loner option cause it fits on how I want to play (other then the fact I want to play with 5 others) but the PVP factor is scary cause if someone ever found us or me.. Well it would be a sad day.
I'm also the kind of guy where After I build a Nice Protector type Build I like to make other alts to rp with that do other jobs like craft and stuff and are pure crafters.

--- End quote ---

Then PVE loner is your best option, about PVP... The only PVP you'll probably find is inside unguarded cities while doing certain random tasks or random PKs in random encounters, in that case you will probably die anyway because their builds are meant for killing players while keeping the PK in advantage, it's best to just learn how to farm so you don't care about dying and losing gear.



--- Quote from: Simon on February 22, 2013, 05:34:43 am ---Shit, Brujah actually put that really well.

--- End quote ---


I'm always right.

Pzycho:

--- Quote from: Eternauta on February 23, 2013, 03:29:34 am ---I'm back.

First thing to learn in this game is that a very harsh Build Darwinism rules it. Maybe you'd be confortable starting with this build:



With it you can defeat weaker enemies (Small Guns), craft some weapons and armor (Repair), and travel on Worldmap quickly, which means more safely (Outdoorsman). It has relatively good CW which allows to gather materials for your first crafting and carry items for trading operations.

If you do use this build, first thing to do is to travel to the Gun Runners (in the Boneyard) and get a bonus to Small Guns. You can then level a bit more doing quests.

I recommend you to raise Repair to 50 first, to get some professions: crafting Explosive Rockets/Combat Shotguns is a good way to get some items via NPC trading. Small Guns Profession 1 enables you to craft Grease Guns, which is the best weapon to kill Khan raiders in Turn-Based (they drop moar Grease Guns and .45 for you, as well as Shotguns & shells, and FN FALs & 7.62).

After getting Repair 50, raise Small Guns and Outdoorsman to 100, then focus on Small Guns until you reach 200, which you need for the combat perks. Then get Outdoorsman to 150 and then you'll have a good amount of skill points free, you can do with them what you want, maybe spend all in Lockpick and look for Blueprints, or start levelling another character for a specific task, for example a better farmer build.

About PvP, you need to understand that most PvP here is done with ridiculously drugged builds and you'll most probably be dead in seconds if you meet a player who is willing to shoot you, unless you are using one of such builds yourself. First forus on PvE, for good PvP you need a solid economic infrastructure. Once you have it, you can start experimenting PvP and/or RP.

Sorry about the doublepost, I wanted to bump the thread so this guy knew I had posted again.

--- End quote ---

So what kind of small guns should I look for an what types of armor what should I be doing and looking for with this build?

Redivivus:
Any bursting gun might fit and any armor highter than Metal one.
6 ST, wat? Why? 5 is more than enough for small guns.

P.S. Brujah, sometimes you sound kinda obsessed about idlers.

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