Other > Suggestions

Idling system.

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LostSoul:
STOP ALTING YOU DUMBASSES.

Everything is so simple, but you're just butthurt that your swarm PvP tactics have been BRUTALIZED. Well good, fuck you guys having limitless alts for pvp swarm waves, that shit is completely unfair.

Trokanis:
Seriously 2 timers?  You mean the idle timer that shows up in your pip-boy right after log in (whether for the first time, or logging a new character) that starts at 150 seconds?  The very same idle timer that if you should enter a combat zone that is currently active gives you the Idler debuff, until you have been in either an unsafe town or on the world map for it's remaining duration?


--- Quote from: Mayck on February 14, 2013, 12:00:39 am ---Idlers

* Anyone who enters a Combat Zone while having Idling Timer, becomes an Idler.
* Anyone who logs in inside a Combat Zone (if the character wasn't in game already), becomes an Idler.
* Idlers have 5% chance to hit other critters, can't sneak, steal and have 0 Armor Class. The same penalties apply to NPC followers.
* You stop being an Idler when your Idling Timer runs out or you leave the location.
Idling Timer

* Characters get 150 seconds of Idling Timer after logging in (if the character wasn't in game already or its IP changed).
* Idling Timer decreases on the World Map and in unguarded locations.
* Idling Timer is paused inside real time encounters and inside turn based encounters with opened combat.
* Idling Timer increases up to 150 seconds inside tents, bases, quest locations, guarded towns and turn based encounters with closed combat.
* Idling Timer also increases up to 150 seconds when character is offline (but still in game).
* If you don't spend any Action Points during your turn in turn based combat, Idling Timer increases by the amount of seconds of your turn.
* After entering tent or base you get 20 seconds of immunity from Idling Timer increase.
* After death you get 5 minute of immunity from Idling Timer increase.
Idler Warning

If you have the Idling Timer and you are within a distance of 2 squares from a Combat Zone location, this location will be displayed as a crossed orange circle. Anyone else (people who wouldn't become Idlers when entering this location) will see normal green circles. There is no warning before logging in inside Combat Zone.

Idlers have a visible tab informing them about their status.

Remember, having the Idling Timer doesn't mean you have any penalties, unless you willingly enter a Combat Zone (or login inside it, but you can be aware of this risk and not log off in dangerous places). If a location became a Combat Zone while you were inside already, it has no effect on you, even if you have the Idling Timer.


--- End quote ---

That's all part of the same system right there.  As it has been laid out the ONLY time the Idler debuff can effect you at all is when you enter a combat zone that is active, it's not like it prevents you from pvp elsewhere. (I relogged 2 characters over and over and was able to have them kill each other in several world encounters instantly every time..) The counter argument to your suggestion is simply that the feature does not interfere with the game play in a such a way that it out weighs it's usefulness.

Oh and just because I spoke about the resource issue for new and old players alike doesn't mean that's all I work on in game.  But the fact that you choose to ignore what you don't like speaks volumes about anyone's chances of having a reasonable discussion with you.

Rage master:
jov maby 150s is to much and maby 120s would be better? 150s is 3 random encouters on wm

Trokanis:

--- Quote from: Rage master on February 19, 2013, 11:08:42 am ---jov maby 150s is to much and maby 120s would be better? 150s is 3 random encouters on wm

--- End quote ---

Not a bad thought, at least go with a whole minute number, every time I read the changelog I keep thinking 3 minutes lol.

greenthumb:
This thread isnt that usless, if purpose is to entertain  me :P

I think timer works almost perfecty atm. Maby still some bugs occurs but will be fixed soon. For another general change we need at least few weeks(month/s) to test it.
Any big words are usless until many players will suffer due to any present feature.

Lets gather newcomers to join our PVP teams! Thats the challenge, challenge to ressurect 2238!

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