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Super Stimpak Injection Simulator

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TKs-KaBoom:

--- Quote from: Rage master on February 21, 2013, 09:13:17 am ---Many weapons can deal almost 200+ damage in 2bursts after which u Have only few hp left. During large battles 15vs15 spmetimes u Have to be  a "wall"and u are taking serious damage for ur team. If we nerf ss all fights will be like hinkley. Boom shoot u 2times and u are dead no matter what u will do. All pvp will be changed who shooted someone first because That guy wont Have chance to heal himself. And many people will just hide to take 6ss to get their hp back. It isnt tactical shooter it is 2d game, how u can doc ur cripled limbs or heal ur radiation or Carry 1ton of stuff in ur pocket?


Fa wont change anything. It is just small hp boost. Try to wait 2min cd for another fa, and fa is random. Ss were are and will be good support for longer and more excited fights and i know some non pvp players dont like it because they cant kill 1gopd pvp tank with their crafters even when it is 3vs1.

--- End quote ---

Ah yes the time honored tradition of sending the bullet stopping wall sucking down super healing potions strategically in a straight line into machine gun, rocket and high intensity plasma death fire.

Your right, without stims your shitty 1hexxer straight line combat rambozo guru would naturally be killed, as he should be.

You guys are absolutely riduculous, if "these" methods are the tactics you've honed so well and are particularly proud of, you should take a step back, take a breath and ask yourself "seriously"?

This is my last post on this thread, I've lost interest in engaging with people who believe in such utter nonsense.  Theres nothing useful to be gleaned here, as Captain said "Beam me up Scotty, there's no intelligent life here".  Id much rather have an argument with a tree.

zamp:
What if SS use would always put you to -2 AP? Using one would be similar to knockdown where you can't do shit until you get to positive AP numbers. This way when you use one you get knockdown effects (maybe not the animation) which makes your AC 0 and increases change to hit so you can't just sit there and spam SS.

Rage master:
no. you dont know how it works when u are target of 5 people. ss are fine and if u cant kill enemy with ur m60, because he is in ca2 full tank and he is eating ss like candies, think if u should use gatling or sniper. please first try pvp for few weeks and later try to "balance" pvp. ss are fine and i hope jov wont touch this.

BenKain:

--- Quote from: Rage master on February 21, 2013, 05:06:52 pm --- please first try pvp for few weeks and later try to "balance" pvp. ss are fine and i hope jov wont touch this.

--- End quote ---

If your the target of five people, you should be dead. Period, point, end of story. Mega-spams just make things intolerable. And yes, I may be an "RP" player, but I have spent many a long night fighting in New Reno, and taking the cows of Modoc as well. I understand how PvP works, I also understand that a team with 10 BG/Tanks is always going to be better than a team with a variety of play styles and skills. To me, that is the what makes PvP broken.

@Jov; I really like and agree with tying the use of healing drugs to your FA or Doc, because it widens the need for a varied team. It would make the Wasteland Docs a valued resource, rather than the ass end of ape jokes. 

Vile:

--- Quote from: avv on February 21, 2013, 11:47:24 am ---It's not alway strategic or anything, it's just something players have to do in pvp because there is no other choice. Like Rage Master explained, combat would be even dumber if there was no fast way to heal up fast. 2 bursts and everything except max hp tank is dead.

--- End quote ---

Then how about changing the perspective once in a while and nerf BGs additionally since all other weapon types and LSW have suffered a drastic loss in their competitiveness too?

Oh right, that would be against your personal preference and beloved concept of BGonline, ain't it so, AVengerV?

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