fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 05, 2024, 04:48:18 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3

Author Topic: Changelog 17/02/13  (Read 16413 times)

JovankaB

  • Guest
Changelog 17/02/13
« on: February 17, 2013, 12:04:38 am »

FIXES:
- Fixed unsneak bug after entering a Combat Zone with 0s Idling Timer.
- Public locations which aren't visible by default (Sierra, Toxic Caves) can become Combat Zones.
- Fixed having not enough charisma (or car out of fuel) could protect you from enforced encounters.
- Fixed issue which caused wrong car placement inside enforced encounters for groups which changed leader during World Map travel.
- Fixed enforced encounters not being visible after exiting when leaving car inside.
- Fixed several small map bugs.

CHANGES (WIP):
- Predators are attracted also by followers of the player character.
- Crafting stimpaks doesn't require a blueprint anymore.
- You can't come with car to Tent in the Wasteland quest maps (temporary solution for losing cars after the quest is finished).
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Changelog 17/02/13
« Reply #1 on: February 17, 2013, 02:33:44 am »

Well done, thanks.
Logged
Re: Changelog 17/02/13
« Reply #2 on: February 17, 2013, 03:05:40 am »

Thanks for keeping up on the fixes, Way to go.
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

BenKain

  • Independent Developer
  • Offline
Re: Changelog 17/02/13
« Reply #3 on: February 17, 2013, 10:15:10 am »

It's so fantastic to come back and see an absolute plethora of well thought-out and enacted updates, ready to be explored.
Keep up the exemplary work guys!
Logged
Re: Changelog 17/02/13
« Reply #4 on: February 17, 2013, 10:59:43 am »

Predators :  Why rats have fast shot perk and bitting for 5dmg to any armor? Why not use usually rats? ... it's pretty annoying.  :)
Logged

JovankaB

  • Guest
Re: Changelog 17/02/13
« Reply #5 on: February 17, 2013, 11:02:56 am »

Predators :  Why rats have fast shot perk and bitting for 5dmg to any armor? Why not use usually rats? ... it's pretty annoying.  :)

All predators have Living Anatomy perk. They are specialized in killing alive things after all.
It's a feature and won't change. If you watch the game it's not a big deal.
« Last Edit: February 17, 2013, 11:09:47 am by JovankaB »
Logged
Re: Changelog 17/02/13
« Reply #6 on: February 17, 2013, 12:32:49 pm »

Quote
You get more critical successes and fewer critical failures when you are healing, and you receive a +2 bonus to damage per any attack targeting living creatures
Living anatomy perk has been reworked, you receive +2 bonus to damage, not 5 like it was in previous sessions thus it's impossible they have this perk.

EDIT: Just checked, you were right the descriptions on wiki, nitue or changelog were false. Living anatomy really does add +5 bonus to damage. Some dev could tell us if this is gonna change or stay like it is now (intention was only +2 bonus apparently).
« Last Edit: February 17, 2013, 12:40:55 pm by Kelin »
Logged
Re: Changelog 17/02/13
« Reply #7 on: February 17, 2013, 12:36:59 pm »

Living anatomy perk has been reworked, you receive +2 bonus to damage, not 5 like it was in previous sessions thus it's impossible they have this perk.
they have fast shot as i write
Logged

JovankaB

  • Guest
Re: Changelog 17/02/13
« Reply #8 on: February 17, 2013, 12:39:24 pm »

Living anatomy perk has been reworked, you receive +2 bonus to damage, not 5 like it was in previous sessions thus it's impossible they have this perk.

Living Anatomy gives +5 dmg. Either description is wrong or the perk is, but that's how it is now.
I will check it out, but even if LA would be nerfed, predators would get something else to boost their minimal damage.
Personally I don't see much reason to nerf LA though.
« Last Edit: February 17, 2013, 12:46:22 pm by JovankaB »
Logged
Re: Changelog 17/02/13
« Reply #9 on: February 17, 2013, 12:45:56 pm »

Can you or anyone else tell me if this perk really gets "nerfed" in this session? I'm really thinking of making a character with this perk (which would be otherwise a waste of a perk!). I don't want to level another char and see that it got "fixed" with the next update. Already have a useless sg crit burst sneaker :/
Logged

JovankaB

  • Guest
Re: Changelog 17/02/13
« Reply #10 on: February 17, 2013, 12:51:35 pm »

It seems like it always was +5 Dmg ::)
Guess what, I will just update description and let others worry what to do with it.
It's up to you if you want to risk leveling new char.
« Last Edit: February 17, 2013, 12:53:43 pm by JovankaB »
Logged

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Changelog 17/02/13
« Reply #11 on: February 17, 2013, 02:04:20 pm »

I wouldn't worry that it would get nerf, there are better perks out there, and requirement of 150% FA is high enough tradeoff if you ask me.
Logged
Re: Changelog 17/02/13
« Reply #12 on: February 17, 2013, 02:11:47 pm »

Excellent  :)

For some builds (for example non-crit heavy handed) it's still a decent bonus I think.
Logged

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Changelog 17/02/13
« Reply #13 on: February 17, 2013, 03:17:36 pm »

Im really not going to find post of Solar, but he commented on LA that perk is more about healing and dmg part is just bonus.
« Last Edit: February 17, 2013, 03:19:51 pm by Sarakin »
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

JovankaB

  • Guest
Re: Changelog 17/02/13
« Reply #14 on: February 17, 2013, 03:32:09 pm »

For doctors the healing bonus it gives is nearly worthless, even after small buff it got you can disregard it.
Logged
Pages: [1] 2 3
 

Page created in 0.037 seconds with 29 queries.