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Changelog 14/02/13

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LittleBoy:

--- Quote from: JovankaB on February 14, 2013, 04:57:29 pm ---Maybe it wasn't a Combat Zone (nobody died there within last 2 minutes).

--- End quote ---

Anyway i think its too complicated understand this new timer , also i have ilding time in pipboy but not in up left corner , ..  i go read this changelog one more time  :P

Jotisz:
Nice updates its good to have more tents :)
Also this anti fast relog sounds good too.

JovankaB:

--- Quote from: Kelin on February 14, 2013, 03:01:12 pm ---To Jovanka: My sneaker was killed in Sierra (turrets killed him), character dies -> location should turn into a combat zone, but after like 30 seconds I came with another character I was able to shoot turrets without any penalty. So yes, my sneaker was dead on respawn and my other character was there shooting turrets.
--- End quote ---

It could be because Sierra isn't visible by default. Then it's a bug, but not a big one.

T-888:
Why didn't prepare these kind of changes with maybe something more and a wipe? It's been a long time now.

Kelin:

--- Quote from: JovankaB on February 14, 2013, 05:12:00 pm ---It could be because Sierra isn't visible by default. Then it's a bug, but not a big one.

--- End quote ---
Yea nothing serious, it can be fixed with a next update. I really like the new system, however I don't recommend jumping into unguared towns with idling timer because you can clearly see a town is green (therefore no combat zone is present) but when spawning during this time it can quickly turn into a combat zone and you become an idler. I onehex one guy twice and was really surprised until I realized that I jumped into a combat zone.

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