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Changelog 14/02/13

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Eternauta:
This is an awesome update that shows devs do care about the game and working on it. New features and mechanics sound interesting.

I have one doubt though, about "Idling": if I've understood correctly, you get Idler cooldown when you enter a quest area. What about quest locations like the one in Dogs of L.A., where the dogs come running at you as soon as you enter? Just curious, I know it's a rather minor problem.

Trokanis:

--- Quote from: avv on February 14, 2013, 02:27:27 am ---Good luck against deathclaws and fire geckos.

--- End quote ---

I said it might be a pain depending on how fast the difficulty increases of the monsters coming in.  Also the amount of creatures coming in would make a difference too.  Besides even full size DC's aren't too bad, and if you're using BG mercs the FG's won't last long either.  Considering the amount of people out there with merc leader alts and traveler alts (I've seen some with 4 travelers) park 2 of those in 1 encounter only thing you have to worry about is ammo.


T-888:
Determine approximate "threshold" your mercenaries, slaves, followers can withstand, depending on the difficulty and type of critters they will encounter while in encounter, after that get to know an approximate time period till you need to re-enter encounter in order to not exceed the threshold if necessary.

Nothing you can't bot no matter how strong they eventually appear, I will take a look at this though, maybe there is something I don't see.

JovankaB:

--- Quote from: Eternauta on February 14, 2013, 02:36:01 am ---This is an awesome update that shows devs do care about the game and working on it. New features and mechanics sound interesting.

I have one doubt though, about "Idling": if I've understood correctly, you get Idler cooldown when you enter a quest area. What about quest locations like the one in Dogs of L.A., where the dogs come running at you as soon as you enter? Just curious, I know it's a rather minor problem.
--- End quote ---

The Idling Timer itself has no effect at all, unless you enter a Combat Zone location when you have it.
Only public locations can become a Combat Zone, for 2 min after a player dies inside, or during TC timer.

So if you just do quests etc it won't bother you at all.

Eternauta:
Thanks, Jovanka. Then it sounds like a promising feature that will probably solve the FR in PvP problem at least a bit. Also the predator system and the new tent mechanics give some new options and versatility. Congratulations.

Edit:
It's also clear once again that devs do read players' suggestion: I remember some suggestions that were very similar to the features that have come with this update, like the new tent system.

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