Other > Suggestions
Changes to combat and dodging
Roachor:
The reason firing burst would render you immobile is you can't run while firing full auto and maintain any kind of aim, this would give smgs an advantage over bgs in terms of running. You could break the firing by running but you'd stop doing dps.
T888 I've played this game longer than you and don't bother with tc because its boring. Combat in this game is as simplistic as checkers don't give me that "you don't know anything" bullshit. Just because your feeble intellect is easily amused doesn't mean people used to playing real games will get enjoyment out of the current system. Hit and run is the only tactic because of bad game design and no cover system, with my changes tanks will be big and slow and speed builds will have something other than lower damage with no compensation. As for the dodging, maybe only dodge when your aps are full and you are standing, I wanted to make it so when you are alert you can dodge but not while or directly after shooting.
T888 can gtfo my threads we all know you don't want the game to change so you can maintain your self image as king of pvp in a game only 15 people compete in, your opinion is moot.
T-888:
--- Quote from: Roachor on February 10, 2013, 07:27:53 pm ---Hit and run is the only tactic because of bad game design and no cover system
--- End quote ---
This observation is incorrect, your changes are based on false reason.
--- Quote from: Roachor on February 10, 2013, 07:27:53 pm ---The reason firing burst would render you immobile is you can't run while firing full auto and maintain any kind of aim, this would give smgs an advantage over bgs in terms of running. You could break the firing by running but you'd stop doing dps.
--- End quote ---
When a player consumes action points he has to be immobile to continue any action at all except running, but the distance and time spent on running, pursuing a target is time for action points you will not accumulate in that time period and you are forced to be immobile to regenerate them to be able to proceed any kind of action.
What you are describing is already working that way, you can stop accumulating action points by running therefore stopping all DPS.
Firing already makes you immobile no matter what changes you want to see for reasons yet unexplained, animation takes time complete and it is some sort of delay which has to be taken in consideration.
--- Quote from: Roachor on February 10, 2013, 07:27:53 pm ---T888 I've played this game longer than you and don't bother with tc because its boring.
--- End quote ---
You aren't able to even make proper builds, I could teach you a lot.
--- Quote from: Roachor on February 10, 2013, 07:27:53 pm ---T888 can gtfo my threads we all know you don't want the game to change so you can maintain your self image as king of pvp in a game only 15 people compete in, your opinion is moot.
--- End quote ---
Have you noticed that most of these kind of suggestions are never implemented or even considered, discussed publicly by a developer? They don't have the nerves to reason with players like you, it is quite frustrating to make you see the flaws of your own solutions.
You have no viable perspective on how competitive combat goes on 2238 right now and your understanding of mechanics is very poor along with that.
I can't tell that for quite a lot of players on this forum, but I can to you for good reasons.
--- Quote from: Roachor on February 10, 2013, 07:27:53 pm ---with my changes tanks will be big and slow and speed builds will have something other than lower damage with no compensation. As for the dodging, maybe only dodge when your aps are full and you are standing, I wanted to make it so when you are alert you can dodge but not while or directly after shooting.
--- End quote ---
That's a whole different story, weaponry is not properly balanced and nobody is doing that thus combat is not entirely balanced based only on that fact, now you are suggesting some sort yet another far-fetched realism based combat structure that suddenly will make it all working fine and good.
Listen you don't even understand the real issues here.
Giftless:
Let's stop this nonsense and get Armor Class attached back to armor, like how it was in the original games. FOnline is too busy trying to reinvent the wheel and suffers terribly when it ignores the standards of just about every other successful RPG in existence.
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