Other > Suggestions
Change all the weapons stats
Dumb dumb:
I think few people here understands what I'm talking about: Look carefully at the changes I suggested, and tell me how it is incompatible with fallout canon ?
If we take the original fallout timeline (not F3); the timeline divergence occurs in 1969, everything created prior to this date should remain "as is in reality". Did I mention that it would be needed to change the name "H&K P90" to "FN p90" ?
The USM3A1 was invented during WWII; The .22 rifles long before that; The .223 was invented during the early 50's. the M60 was inventended during that time too and copied from the FG-42; The mauser C96 was invented in its final form in 1895.
Did I suggest changes for the laser weapons, 10mm pistols etc ? The only changes I suggested for weapons like that is changes that would keep them "balanced": Changeing the description of the miniguns firerates, DESCRIPTION, and I stated that if it wasn't an option to change the description; then the minigun would empty its magazine in only one burst, because at 60 000rpm; when the m60 can make a 10 rounds burst (realistic in so far that its firerate is 10 rounds per second), the minigun would have a firerate of 1000 rounds per second according to the silly description: no human being can handle that, for your information the XM-214 microgun firing 5.56mm bullets at 4 000 rpm would increase its weight when firing by more than 70 kg. And 4 000 rpm = "only" 66 rounds per second, not 1000...
So please, read my first post, if you can't find it, here is the line:
"Some of us like realism, we are all well aware that this game can not be very realistic, but at least some changes could make things easier for us to look at"
Perteks:
But of course in real life you can take on self 5 rockets and don't die :D
Dumb dumb:
Statistics: Rockets are largely less effective than bullets for the purpose of killing infantry;
Brujah:
Judging from this guy's last sugestion I won't even bother reading this one.
TKs-KaBoom:
This game really isn't a very good tactical game nor realistic. A good (although still not realistic) tactical turn based game is Jagged Alliance 2. There have been games that have used "realism", where one shot generally means instant death (or a quick and excruciating demise), it turns out those games aren't much fun and nobody wants to play them. This game is just about having fun, trying out different builds and doing whatever nonsense you find entertaining, really nothing more.
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