Other > Suggestions

make resources infinite in mines

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T-888:

--- Quote from: Trokanis on February 02, 2013, 01:40:42 am --- Anywho, umn having infinite resources in mines worked just fine in previous seasons. 

--- End quote ---

This subject has been discussed many times, previously it never did work fine. Spare me the unnecessary bullshit on the topic which has been digested over and over by players who have had a hard time using the search function and once in a while suck up some information, before declaring their far fetched opinion which is rubbish most the of the time.


--- Quote from: T-888 on January 23, 2013, 10:38:13 am ---... players used multiple alts to gain very much resources in a short period of time. Those who didn't know how to take advantage of it, simply were put at a disadvantage. That means unlimited amount of resources on demand and the restriction having whatsoever no reason to exist in first place, especially now that you can use alts easier than ever.

--- End quote ---

Current system might just need faster ore re-spawn time or even better the speed based on the amount of population in an ideal situation, this is something I have said before and it is quite plausible whether it is necessary.


--- Quote from: T-888 on January 23, 2013, 10:38:13 am ---Please try and understand what the post is about, not just a passing glance.

--- End quote ---

Like I'm just eye-balling each topic to just say something smart, right? Look, I'm very aware of what is this topic about and have been for a very long time as this is not the first time it has been looked at, the "issue" what most common players deem that as one.


--- Quote from: Trokanis on February 02, 2013, 01:40:42 am ---What we're talking about is the ability for everyone to get some, not just the person who has the time to camp the mines and clean them out.  That's a far cry from resources and gear falling from trees and spawning at character creation.  Please try and understand what the post is about, not just a passing glance.

--- End quote ---

Everyone has the ability to gain them and I think most players are just over-exaggerating their availability, there are plenty of mines out there.

The one who is camping the mines cleans them out for profit and I see that as a very good thing, because it promotes competition around resources and also raises the value of items produced from these resources as they get more scarce.

It is plausible whether such an issue exists at all, because currently there is no objective indication that there is something wrong with the mines and the speed of ore regeneration. I have no idea what is the issue to be honest?

What do we have as a viable indication to confirm the problems existence? I don't really see anything except some rubber stretching, "oh I can't find any resources, mines are always empty, we need faster ore regeneration", that is nothing viable to consider.

davrot:

--- Quote from: T-888 on February 02, 2013, 02:46:09 am ---The one who is camping the mines cleans them out for profit and I see that as a very good thing, because it promotes competition around resources and also raises the value of items produced from these resources as they get more scarce.

--- End quote ---
Only thing it promotes is resignation from casual players who don't have time to combat autistic campers.

Mike Crosser:

--- Quote from: davrot on February 02, 2013, 12:17:16 pm ---Only thing it promotes is resignation from casual players who don't have time to combat autistic campers.

--- End quote ---
Sad to say,but it is true.

T-888:
That is an over-exaggeration, it could be adapted to just about any subject related to item availability and many other, something takes effort to gain, do, achieve => casual players go away.

I don't know how that is true, depends on what is a casual player for some. The game becomes useless as soon as it doesn't challenge the player to some extent, as well I never see fit to adapt the game to the player, but for the players to adapt to the game.

In other words, it is quite dumb to demand changes about everything you don't like and currently this change isn't supported appropriately.

I personally didn't even had problems extracting resources from mines at start of session with 300+ players online.

Trokanis:

--- Quote from: T-888 on February 02, 2013, 02:46:09 am ---Lot's of words, summed up as.  "I'm ok with current system."

--- End quote ---
Noted.

So I'm with Brujah and others, with server population right Now at this moment, 64 people, I received 17 ore (that's 8 metal parts and 1 useless left over) from Both Junktown's quarry and NCR's mine combined.  From Gecko's mine I got 14 ore *low quality* total after swinging on EVERY node in the place.  I cannot imagine how bad it is during peak time.  Let alone new players coming in trying to build anything and finding that there is no resources in the safe places to go, and none in the unsafe places.

Some of us didn't need a dozen alts in previous seasons, maybe it wasn't the best system but it sure was better than this.  I don't think that ore should fall from the heavens, if we're gonna have infinite spawn then a cooldown should be implemented.  I would say increase the holding capacity of the nodes but with Brahmins and such that won't help.  Maybe increasing the spawn time (by a fair amount) might help.  The point is Somethings gotta change. 

BTW while we're on the subject of resources any chance we could add in more space for electronic parts, getting only 5 is a little silly.

P.S.  Competition is a great thing, if every one has a reasonably equal chance, which doesn't exist here, there is NO competition, there is people with the time to sit and mine every where, and everyone else.  It's really an easy comparison to TC where people with Tons of FR alts take on people who don't.  Not what I would call a fair, good, or fun system.  This is a Game after all, I shouldn't have to put my whole life on hold just to get resources.

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