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Questions for the devs.

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Solar:

--- Quote from: Gruik on March 27, 2010, 11:25:03 am ---I'm now level 9 with a crafter AND PvP character. He can craft his guns and go fight mobs with. Since the wipe, I didn't have problems for XPing with crafting and farming mobs. Now the XP for crafting is lower.... well... It will just take me more time to be level 21 and that's it. The only difference with many players is that my team have a base, so I can craft safely. And I started at level 1, with no stuff, nothing, like everybody. If you can't handle that alone, then search for friends who will help you.

--- End quote ---

This man understands. Its not crafting *or* fighting critters, its crafting and fighting critters (and doing quests and little from FA and all the other sources).

Crafting has gone down from 30% 0f prices to 20% of prices, but it isnt as drastic a change as it looks, to quote myself from the changelog



--- Quote ---Whinners please note:

Prices have fallen, amounts of ammo crafted in one go have changed, relative value of ore, minerals and alloys have fallen because we have introduced their advanced versions. So 1 ore before the wipe does not equal 1 ore after it.

Looking at the current rate of xp gain.

Before the wipe:
Level 0 - Crafted @ $3k an hour - xp @ 30% of prices = 900 xp an hour
Level 1 - Crafted at $3.3k an hour - xp @ 30% of prices = 990 xp an hour
Level 2 - Crafted at $3.6k an hour - xp @ 30% of prices = 1080 xp an hour
Level 3 - Crafted at $3.9k an hour - xp @ 30% of prices = 1170 xp an hour


After the wipe
Level 0 - Crafts at $2k an hour - xp @ 20% of prices = 400 xp an hour
Level 1 - Crafts at $3k an hour - xp @ 20% of prices = 600 xp an hour
Level 2 - Crafts at $4k an hour - xp @ 20% of prices = 800 xp an hour
Level 3 - Crafts at $5k an hour - xp @ 20% of prices = 1000 xp an hour


What has actually happened is a change to the rate of crafting to differentiate the higher professions crafting speed a bit more (this helped reduce the massive timeouts for the really expensive stuff), the rate of xp has fallen from 30% to 20% (a change which should've happened months ago but couldn't because of incompaitible versions) and many prices have decreased by a lot (so xp from the same item looks a lot less, but it is infact a lot closer percentage wise over an hour)
--- End quote ---

The rate only decreases to 44.44%, 60.6%, 74.1% and 85.5% respectively. Really not that great a fall.

Kharaam:
ouch... 100 exp for 50 12 gauge shells... that hurts you know? really hurts...
that's to little, I don't say I want 400 exp for this but at least 200?

Solar:
Price of 50 shells is 480. This *0.2 = 96. This *0.3 = 144.

You are still getting 69.4% of the xp you would have got ... How does this hurt?  :-\

Kharaam:
wait wait no way... you claim that before this update there were 144 exp for 50 shells? I swear yesterday I got something between 300 and 400 for 50 shells, and certainly 300 exp for 50 10 mm ammo, so it does hurt, however I see the point of this change and this is OK. maybe I had a bug

Solar:
The xp at the start of the wipe was unchanged from before the wipe (I'd forgotten to get the legion of slaves who edited crafting for me to do it).

So that 420xp was for the old system where you got 100 shells at once and at a higher price ($14 each compared to $9.6 each now).

$14 * 100 * 0.3 (the old rate) = 420xp
$10 (rounded it up for ease) * 50 * 0.2 (the new rate) = 100xp


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