Other > Suggestions
This game needs more pointless money sinks
MrSarcastic:
I for once strongly disagree with that idea.
First of all - most players are not raking in caps. The only people who have more they can spend are either members of large factions (and those caps are shared, remember:)) or people who spend all days grinding stuff (slaves, encounters, BP's etc.).
Personally I don't have any problem getting caps, aquired either by trading or some occasional slaving. I can make about 10k a day while still having fun with the game. I buy cars, build new bases, hire mercs, buy some shit on auctions etc. If you really feel like throwing your caps to money sink - hire 4 bazooka muties and bring them to next PvP. I wanna see something like that :) Or leave a few thousands caps somewhere and announce a treasure hunting event.
Secondly - you suggest something like a supershop for fonline nerds. Adv PA for 1 000 000 caps or pimped Highwayman for 2 000 000? That sounds riddiculous to me. 99% of players wouldn't need that. Instead we could have some sort of one time improvements like with original Fallouts. Say, 10000 caps to raise one of your stats by 1. But one time only. And maybe such operation would prevent you from using your char for one day in real life. Or some F3: New Vegas style implants? One per 2 END you have. Something like plus 2 to your sight, DMG threshold, maybe +25 CW?
What are your thoughts on that one guys?
naossano:
This last idea is the opposite of the first one.
If you bring the concept ingame, every major gang will buy it for all their char, build their char specifically for this feature. Having millions will be a needed step to go on pvp.
So, there will be even less active gangs.
Linoleum:
--- Quote from: MrSarcastic on January 30, 2013, 10:22:31 pm ---I for once strongly disagree with that idea.
First of all - most players are not raking in caps. The only people who have more they can spend are either members of large factions (and those caps are shared, remember:)) or people who spend all days grinding stuff (slaves, encounters, BP's etc.).
Personally I don't have any problem getting caps, aquired either by trading or some occasional slaving. I can make about 10k a day while still having fun with the game. I buy cars, build new bases, hire mercs, buy some shit on auctions etc. If you really feel like throwing your caps to money sink - hire 4 bazooka muties and bring them to next PvP. I wanna see something like that :) Or leave a few thousands caps somewhere and announce a treasure hunting event.
Secondly - you suggest something like a supershop for fonline nerds. Adv PA for 1 000 000 caps or pimped Highwayman for 2 000 000? That sounds riddiculous to me. 99% of players wouldn't need that. Instead we could have some sort of one time improvements like with original Fallouts. Say, 10000 caps to raise one of your stats by 1. But one time only. And maybe such operation would prevent you from using your char for one day in real life. Or some F3: New Vegas style implants? One per 2 END you have. Something like plus 2 to your sight, DMG threshold, maybe +25 CW?
What are your thoughts on that one guys?
--- End quote ---
You missed the point completely, it's not SUPPOSED to be actually useful! I'm talking random status icons that show off how rich you are. As a loner, you probably wouldn't be able to afford these things, like... ever. But Fonline2238 is supposed to be the 'factions mod', loners are fine (I'm usually a loner myself in this game), but they aren't exactly the focus of the game.
Leme throw a few examples of ways other online games have used this feature to take money out of the game: WoW has plenty, not sure what the current situation is, but things like nether drakes, pets, etc. Runescape made many without trying, like party hats, santa hats, homes etc. Everquest also had a ton, including your own house.
All had one thing in common, they were all wildly successful, and kept players wanting to play non stop for months (sometimes years) on end. Not because the gameplay wasn't repetitive as shit (I mean all of them made you do the same shit over and over and over and over to get where you wanted) but they had achievements to work for, something that the current FOnline2238 definitely lacks
racoon:
"it aint fair on people without awareness"
who the hell plays without awareness? in previous session there was some but in this? who's making char with less than 6 pe? i understand melee and hth has 1 but they got awareness anyway.
Roachor:
Yeah and if you have 1 pe getting 100 unarmed isn't exactly hard.
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