Other > Closed suggestions
Gaining experience
Quentin Lang:
--- Quote from: Samurai on March 27, 2010, 05:57:00 am ---Everyone knows, that exping on crittes is so hard and boring (after gaining first levels), that players go for other ways for exp, like using bots for first aid or using many kinds of exploits. The idea of deacrising experience for killing is great, and realistic (cause you learn how to kill each critter and it becomes easy for you), but it's too nerfed now. After killing the most-giving-expierience critters it's become senseless to exp on easier ones, cause it obviously gives to small experience. This is the moment when players start combining and use things mentioned earlier.
I think the solution to this problem will be returning the initial experience that we gain for killing critters after some time. For example we killed 30 centaurs, so the experience for them is minimal. Then we don't kill this specific critter for some time (hours, day? It's need to be balanced of course), and after lapse of this time we again get initial standard exp. This is realistic for me, imagine - after those 10-20 kills you are expert of killing each critter, so you don't gain more expierience, but then you do something else and you simply don't practice anymore killing creatures. This means you forget how to best kill each animal. And you again get more exp. This will make exping sensible and interesting, and at the same time players won't use bots and exploits so often.
--- End quote ---
What if you kill centaurs, instead of xp gain restoring about time, how about it restores while killing other creeps. I mean, you kill 30 centaurs, get shit xp from them, to restore it, you gotta kill 100 other creeps (Dont mind the numbers, its just an example).
Kharaam:
Eve Online is not for solo players too, however many people play it...
+1 for the Samurai's idea, it should definintly take time...
Samurai:
--- Quote from: avv on March 27, 2010, 09:50:07 am ---Cannot support this idea because grinding encounters is basically a powergaming method. This game shouldn't encourage to kill hundreds of wasteland creatures for experience.
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Let's talk about other way of getting experience - let's start with quests - there is no way to gain 21 lvl by doing it, and even when devs add a lot of them, it will be still impossible. They are good for start but that's all.
Crafting - it's also too nerfed and near to imposible to get 21 lvl by this, but besides this - let's say that after looong long boring time you will get this 21 lvl by crafting. To achieve this you must tag some kind of guns (bir or small or energy), and you MUST tag science and repair, cause to craft most-giving-exp things you need high science and repair. It means, all other skills would be useless, such as First aid, Doctor Sneak and many others. Another thing is - what if I want to do some silly warrior, which can't repair, but he is great in fight? He won't get a chance to have 21 lvl?
This wipe was really great and lot of changes are just perfect, more and more people are coming to this server. But this exping problem is big minus, which scarry away not only old, but many new players from game.
Badger:
Well, the problem is that the main source of XP should be quests. Killing things and crafting items should be a small bonus, but by no means should they be the way your character levels up. That's why levelling up feels like a grind right now, because the main ways of getting it are just grinding one thing or anything.
So. QUESTS, PEOPLE. THEY ARE THE FUTURE. If you want levelling to stop being a chore, start insisting on quests. This also cancels out the powergaming element of grinding FA or whatever, because it'll be a lot less efficient than just doing quests and playing the damn game.
Samurai:
Badger, as I said earlier, even when devs will add lof of new quests, it will be still impossible to gain higher lvls.
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