fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 25, 2024, 01:12:15 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Do you like this idea?

Yes
- 48 (84.2%)
No
- 9 (15.8%)

Total Members Voted: 57


Pages: 1 [2] 3

Author Topic: Gaining experience  (Read 5980 times)

Sius

  • Sheep EX machina!
  • Offline
Re: Gaining experience
« Reply #15 on: March 27, 2010, 02:50:30 pm »

normal players dont cheat no matter whatever exp they get by playing normally

You changed normal for moral. Moral players don't cheat no matter what. Normal players take the easiest path = when its exploiting, they exploit, when its cheating they cheat. Server population? 9 out of 10 are normal players, rest are moral.
Re: Gaining experience
« Reply #16 on: March 27, 2010, 02:51:48 pm »

You changed normal for moral. Moral players don't cheat no matter what. Normal players take the easiest path = when its exploiting, they exploit, when its cheating they cheat. Server population? 9 out of 10 are normal players, rest are moral.

This. People will take as much as they can get away with. It's not their fault, most people just want the fastest path to the top.

Not everyone enjoys operating out of Klamath, shovelling a few turds, delivering Whiskey Bob's messages and living in the Golden Gecko as much as I do.

Edit: I take that back. It's extraordinarily shitty when gangs come and have to gun down the pipe rifle wielding hippy with his gecko pelts and his shovel. Thanks Cajuns.
« Last Edit: March 27, 2010, 03:09:36 pm by Badger »
Logged

avv

  • Offline
Re: Gaining experience
« Reply #17 on: March 27, 2010, 03:35:00 pm »

Let's talk about other way of getting experience - let's start with quests - there is no way to gain 21 lvl by doing it, and even when devs add a lot of them, it will be still impossible. They are good for start but that's all.

Impossible? It certainly isn't impossible. From your perspective it could be called time consuming or something like that. What if some quest gave 10k exp? There's no mention anywhere how much exp a quest should give.

Quote
Crafting - it's also too nerfed and near to imposible to get 21 lvl by this, but besides this -  let's say that after looong long boring time you will get this 21 lvl by crafting.

Crafting's main purpose is to produce items, not exp. Encounter's main purpose is to be threath or source of materials gained by hunting them. People should realize that nobody should be killing things just for the sake of killing. Encounters are either your enemy (you're raider, you want to kill rangers), source of material or temporary threath that you cannot avoid.

Experience should be gained from various things, from playing the game, exploring and adventuring, not grinding.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Gaining experience
« Reply #18 on: March 27, 2010, 03:56:42 pm »

Impossible? It certainly isn't impossible. From your perspective it could be called time consuming or something like that. What if some quest gave 10k exp? There's no mention anywhere how much exp a quest should give.

But there are no quests for 10 k exp (and if they will this is still nothing), and I don't think devs will make this.

Experience should be gained from various things, from playing the game, exploring and adventuring, not grinding.

This is true of course, but to gain 21 lvl from different things, you need to tag -
a) some kind of guns - don't have to talk about this one
b) you said crafting is not for exp, so at your point let's say we tag first aid and outdoorsman - there is some exp from those - but exping on outdoorsman is good for first levels, later amounts of exp is too small. First aid - same. I don't even mention that from crafting then it will be more exp, but here appears another problem, which I wrote here:

Crafting - it's also too nerfed and near to imposible to get 21 lvl by this, but besides this -  let's say that after looong long boring time you will get this 21 lvl by crafting. To achieve this you must tag some kind of guns (bir or small or energy), and you MUST tag science and repair, cause to craft most-giving-exp things you need high science and repair. It means, all other skills would be useless, such as First aid, Doctor Sneak and many others. Another thing is - what if I want to do some silly warrior, which can't repair, but he is great in fight? He won't get a chance to have 21 lvl?

« Last Edit: March 27, 2010, 04:01:01 pm by Samurai »
Logged

manero

  • FO:Reloaded
  • Offline
Re: Gaining experience
« Reply #19 on: March 27, 2010, 04:48:37 pm »

I like the idea. It would make game more interesting.
Re: Gaining experience
« Reply #20 on: March 27, 2010, 05:52:25 pm »

I dont know why devs keep making the game a pain to play..
ditch the xp drop on critters..

it worked before cause you could FA xp etc. Try making your game more fun and less painful.. people quit because of BS like this.
Logged

RJ

  • Offline
Re: Gaining experience
« Reply #21 on: March 27, 2010, 08:35:32 pm »

I expected that after wipe there will be system of replenishing ammout of XP that you gain for killing mobs. I support implementing this.
Logged
"Sanity... is for the weak!"
Re: Gaining experience
« Reply #22 on: March 27, 2010, 08:39:19 pm »

I expected that after wipe there will be system of replenishing ammout of XP that you gain for killing mobs. I support implementing this.
I thought this isn't an arcade or heck'n'slash game.
Logged
Re: Gaining experience
« Reply #23 on: March 27, 2010, 08:40:42 pm »

And I thought exping will not be pain in ass. Stupid argument, stupid answer.
Logged
Re: Gaining experience
« Reply #24 on: March 28, 2010, 01:11:50 am »

I too think that at some point it should be a posibility to gain more xp from creatures, especjally when there is so few quest to gain some experience from. Crafting at some point becomes unsufficient and also killing mobs. And since there is no exp from killing players ;) ;) .....
+1 Samuraj
Logged
Re: Gaining experience
« Reply #25 on: March 28, 2010, 10:09:46 am »

Very good suggestion, PvE will be more intresting and xp profitable without one mob grind.
« Last Edit: March 28, 2010, 10:13:04 am by ISn2 »
Logged
Re: Gaining experience
« Reply #26 on: March 28, 2010, 08:21:08 pm »

up
Logged
Re: Gaining experience
« Reply #27 on: March 28, 2010, 08:39:08 pm »

Actually this would be good. Killing a creature is so complicated action, which you can do in many various ways ( diffrent places, diffrent time of day, diffrent number of enemies etc. etc. ) so I think diminishing exp is bad idea.
Logged
" ... when you gaze long into the abyss, the abyss also gazes into you ... " - Friedrich Nietzsche

http://forum.newfmc.pl/ - Nieoficjalne 'Polskie Pustkowia'
Re: Gaining experience
« Reply #28 on: March 28, 2010, 09:00:13 pm »

its good to have a rest after killing a number of creatures
and after rest you can kill them again with full exp
Logged
Re: Gaining experience
« Reply #29 on: March 28, 2010, 09:50:26 pm »

lol @ grinding critters being "powergaming". At what point does it stop being powergaming and become a boring endless grind?
Logged
 
Pages: 1 [2] 3
 

Page created in 0.128 seconds with 24 queries.