Other > Suggestions

Poisoned weapons

(1/1)

Linoleum:
Just saw a post about adding a flamer DoT, that would act similar to poison... But if we are adding a flamer DoT, why not a poison one too? 

But obviously it wouldn't work on things like bullets, or blunt weapons, but for knives, spiked knuckles etc. an apply-able poison would be fun!

Say take 4 radscorpion limbs with 75% doc, 75% science on a workbench makes one bottle of poison.  You can then use it to poison a knife, combat knife etc. or 10 throwing knives.

Each hit could have a chance to add 25 poison levels or something.  Not enough to make too much of an impact (as to not overpower things), but add a little spice and open up some new builds.

Could even open up a few new perks:

Assassin - 150% sneak 7int - 100 to poison level when attacking from behind and sneaked (only with a poison blade)

Apothecary (Support perk) - 100% sneak - Doubles the amount of poison vials made per batch of scorp tails OR doubles the amount of items you can poison per vial

Toxic - 180% melee weapons 150% sneak - 50 poison level per successful poison

Thoughts?


EDIT:  Accidentally put the wrong thing... Only on sharp weapons, not blunt and bullets!  Except needler cartridges, they obviously should have something like that

ronillon:
I like it. But only on sharp melee weapons. And maybe a new ammo for needler pistol.

Reconite:
Adding poison as an ammo perk is simple, radiation can also be done. I tried it out with alternate Needler ammo types in the FOnline SDK.

Roachor:
I like it because throwing knives are underpowered and need an edge, also the target dying at 0 hp instead of -20 really helps.

Navigation

[0] Message Index

Go to full version