Other > Survival Guides / Game Help
Lockpicker sneaker?
racoon:
i was using build like this to abuse blueprints in silo, and with 200 sneak mutants didnt see me. i had like 13 lvl, 200 sneak and 200 lockpick, it was special build dedicated to lockpick only 1 locker in silo, take 4 blueprints and run away, repeat every few hours.
Wind_Drift:
200 is probably enough for encounter NPC's.
My sneaker/LP had 210 sneak, worked just fine for most encounters.
Roachor:
Luckily npcs usually have shitty pe, I've considered making this build but it seemed like a pain in the ass to lvl
Wind_Drift:
--- Quote from: Roachor on January 30, 2013, 05:30:32 am ---Luckily npcs usually have shitty pe, I've considered making this build but it seemed like a pain in the ass to lvl
--- End quote ---
I usually level sneakers on mantis/molerat encounters. Enter sneaking, they group up on each other, then just spam them with molotovs. You don't need any throwing skill, just get within a few hexes and all is well.
Bego:
Yup, and if you have high PE (or One Hander) you dont even have to buff throwing skill, almost every throw hits the target. I mean, you dont need to have either of those to level a char that way but its a bit faster if you do.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version