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Lockpicker sneaker?

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racoon:
i was using build like this to abuse blueprints in silo, and with 200 sneak mutants didnt see me. i had like 13 lvl, 200 sneak and 200 lockpick, it was special build dedicated to lockpick only 1 locker in silo, take 4 blueprints and run away, repeat every few hours.

Wind_Drift:
200 is probably enough for encounter NPC's.

My sneaker/LP had 210 sneak, worked just fine for most encounters.

Roachor:
Luckily npcs usually have shitty pe, I've considered making this build but it seemed like a pain in the ass to lvl

Wind_Drift:

--- Quote from: Roachor on January 30, 2013, 05:30:32 am ---Luckily npcs usually have shitty pe, I've considered making this build but it seemed like a pain in the ass to lvl

--- End quote ---

I usually level sneakers on mantis/molerat encounters.  Enter sneaking, they group up on each other, then just spam them with molotovs.  You don't need any throwing skill, just get within a few hexes and all is well.

Bego:
Yup, and if you have high PE (or One Hander) you dont even have to buff throwing skill, almost every throw hits the target. I mean, you dont need to have either of those to level a char that way but its a bit faster if you do.

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