Other > General Game Discussion

Would better gathering/crafting systems be possible?

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Mrockatansky:

--- Quote from: A concerned wastelander on January 28, 2013, 09:46:05 am ---Problem is when your goal is interaction with other players (generaly involving pvp), you dont want to waste time working for your gear doing pve farming and quests for npcs.

You should be working for your resources by risking player interaction, there should not be such a thing as a guarded mine or personal mine/bunker mine.

--- End quote ---
Don't mix the genreal idea of encountering a player with some specific mechanics concerning only the gathering of min-ore.
Especially private mines need fixing. It's just laughable what you get out of it for that amount of invested caps.
Yet another dead-end development....

--- Quote ---Things should be craftable like last session, having to massacre NCR for combat armor mk2 is what I would agree as a chore.

--- End quote ---
totally.

--- Quote ---But the main real thing would be to prevent mass accumulation of gear, once everyone is loaded we all cry for wipe to come, gathering resources and making your gear should not be something you do the first 2 months of the server, it should be a constant struggle.

--- End quote ---
No. First of, the relog CD even if it comes back should not, not interfere with non-combat gameplay.
Gathering material for even a small number of active PvP apes IS a constant struggle until this very day.

--- Quote ---Bring back the era of pvp mining!

--- End quote ---
Lol, naab.

maszrum:
trading, crafting, repairing general obtaining stuff and economy is totaly broken. probably some of people will say - "its fine like it is" so there is no point to speak about it ill there is not interest form developers side to rework this shit.
"

falloutdude:
Everything in this game can be made better and we players offer suggestions to make them better but devs rarely listen or do not have the needed skills to implement the suggestions. We also allready had a good crafting system last era but devs thought it was too easy I guess so... yea guess we are sticking with limited resources and having to make another alt just to get blueprints.

Trokanis:

--- Quote from: maszrum on January 28, 2013, 01:47:32 pm ---trading, crafting, repairing general obtaining stuff and economy is totaly broken. probably some of people will say - "its fine like it is" so there is no point to speak about it ill there is not interest form developers side to rework this shit.
"

--- End quote ---

Yeah please don't bring that here.  The Dev's have listened before to decent suggestions, and this one is literally in it's infancy we're just now hashing out the details.  I think E's on to something.

Sarakin:
First, devs need to decide whether they want a survival server, where items are scarce or action-packed one with plenty of stuff everywhere.

Speaking of action-packed server, there has to be more ways of obtaining quality gear. Crafting seems ok to me, it works more or less the same elsewhere and people who like to craft and rather do PvE shouldnt have any problems. Problem arises with PvP, where you tend to use massive amounts of supplies. Thats why, people involved in PvP should be "rewarded" with stuff.

I imagine it as following: Each gang as a paramilitary organization should be a subordinate of one of the major factions (Enclave, BoS, NCR, -some random fictional name-) out there. Gang would receive faction points for doing PvP activities like participating in TC, killing an enemy, damaging an enemy etc. that could be spent on decent (price should rise exponentially so T1 would be very cheap, T2 cheap and T3 pretty expensive) gear. So all in all, mediocre successful gang shouldnt never have to farm again unless they want top gear.

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