Other > General Game Discussion

Would better gathering/crafting systems be possible?

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Eternauta:

--- Quote from: Trokanis on January 28, 2013, 09:04:41 am ---my first thought is, instead of Just slaves maybe NPC's you can hire (like the homesteader in previous wipes)  Just cause well I'm not a slaver lol same concept though workers for the facility.

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Slaves could also be bought from NPCs or fellow players. But I guess payed workers could exist as well, maybe you pay these some caps and they stay in your base for a limited amount of time, but this way using slaves would be a way too much better option...


--- Quote from: avv on January 28, 2013, 04:07:20 pm ---Factories? Why not. But remember that to get slaves you still need slaver alt. To bring materials in the factory you need a high cw hauler alt.
In my opinion gathering and crafting is fine when player doing it doesn't feel tempted to use alts.

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Yes, we agree here. As said in the original post, I just wanted to communicate the general concept. I should have also mentioned that imho "making a better crafting system" includes your idea of giving our characters more CW. Alternatively NPCs could send the materials to our bases (maybe with a miniquest here to protect the caravan?).

Maybe some resources could not even exist as item but as numbers in a database. But again, that would only work good for factions with bases and be complicated for lonely newbs.


--- Quote from: Sarakin on January 28, 2013, 03:40:35 pm ---I imagine it as following: Each gang as a paramilitary organization should be a subordinate of one of the major factions (Enclave, BoS, NCR, -some random fictional name-) out there. Gang would receive faction points for doing PvP activities like participating in TC, killing an enemy, damaging an enemy etc. that could be spent on decent (price should rise exponentially so T1 would be very cheap, T2 cheap and T3 pretty expensive) gear. So all in all, mediocre successful gang shouldnt never have to farm again unless they want top gear.

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I love this idea and have thought about something like that for a while now.

T-888:

--- Quote from: Sarakin on January 28, 2013, 03:40:35 pm ---I imagine it as following: Each gang as a paramilitary organization should be a subordinate of one of the major factions (Enclave, BoS, NCR, -some random fictional name-) out there.

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It's not that simple to get it done and working, not at the scale you think.

There are certain problems with that, if these gangs under major factions are friendly and supposed to fight together under one flag, there are design flaws to what no solution exists. Imagine the possibilities of imbalance for a start, just think about it, that could be somehow regulated, but at the expense of free choice(only real way is to moderate population of certain faction, nothing is more effective than disallowing new members for a time period). If at some point imbalance occurs you might give better rewards for the faction with the disadvantage, but that is it. You can't disallow new members for the faction or something, its shitty concept to do that.

Now imagine enemy players using alts on your faction, looting stuff from faction members without permission upon fights and you can't kill him because if you do that there would be some kind of penalties of killing sub-faction members, right? So players would really take advantage of it and there is nothing you can do about it. There would be enemy friendly alts joining you to a fight to scout you and you can't get rid of him, if you do that many times logically you will be kicked out of major faction, Enclave, Brotherhood of Steel etc. etc. If that wouldn't be the case, these penalties for killing sub-ordinate faction members, then the whole system would lose the whole point of why such a system was made in the first place - to unite players, but it will do quite the opposite due to design flaws.

The biggest mistake what could happen is force the players upon such a system only, unique gangs outside of these factions is a must.

I'm just saying, don't hope for something like that.

blue meanie:
To get back to the original post i like the idea of a factory type setup. Ive often thought there should be a way to load materials into a work bench and craft from the collected pool of materials. I agree the npcs who work in the base should not be limited to slaves, just a cheaper alternative or less effective choice.

avv:

--- Quote from: Sarakin on January 28, 2013, 04:20:14 pm ---Even if a lone guy had the best stuff, what would he need it for if hes alone ? Numbers matter and in FOnline, they matter a lot. Top gear should be result of cooperation between players, because only this group can make good use of it.
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I can't agree. It's because cooperating players already have an advantage against other players with their numbers and cooperation. What do they need top gear on top of that? Equal chances to good gear give hope to everyone.

T-888:
Hope is not something you can measure. There is no chance between player groups and loners, about what equal chance are you talking?

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