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Changelog 27/03/2010

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Vanessa:
Like I said before, my character was for roleplaying a doctor, I took good natured for the bonus to barter, and I put my barter skill up to 80, and took Salesman perk. 120% barter.

People with 12% are selling things for the same price as I am. The only difference is I have the window open for 2 minutes, they have it open for 12 seconds.

RavenousRat:

--- Quote from: Vanessa on March 28, 2010, 12:45:33 am ---People with 12% are selling things for the same price as I am. The only difference is I have the window open for 2 minutes, they have it open for 12 seconds.

--- End quote ---
30* seconds.

And if you search at forum, you won't sell everything for the same price as low-barter character, simply each trader type will buy his type goods for standart price, but with high barter skill you can sell him everything you want for good price, not only guns to gun dealers, drugs to docs, etc.

Vanessa:
Oh I didn't know barter time had a minimum, my pre-wipe and post-wipe characters both had high barter skills. My bad, 30 seconds.

Solar:
Bio Med should be $25 - it got forgotten because it was going to be gatherable somewheree (and still will be one day) - another fix for the next update.

Vanessa:
Okay, what about the new chems you need to make most of the doctor items? Rad away takes 1 bio gel 1 chemicals to make, and you apparently have to purchase both of those.

And for fuck's sake is there any chance of a medical terminal being put outside of vault city? (One that doesn't take ridiculous requirements to get working) because a doctor is a team oriented profession, and if you can't be in a gang and craft things at the same time it's very, very tedious. Especially since working together no longer applies to you.

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