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Changelog 27/03/2010

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Alvarez:

--- Quote from: Lexx on March 27, 2010, 05:23:04 pm ---That's wrong.


It's 'train'.


Guess the "explore"-line in the changelog wasn't read much, eh? :>

--- End quote ---

My bad, my bad, Lexx. Feel free to delete my post.
I guess we are supposed to find all the new features by ourselves, but ah well, i'll let myself to get surprised.  ;)
Keep up the good work!

myguy:
well talk about surprise..i thought the changelog or rather the forum suggestions were that locks on room doors could not be picked? or rather locker doors in rooms....well i just lost a lot of brahmin hides......from my room.. any dev care to enlighten me? thx

edit: but i read somewhere that you can blow up the doors that much is true so most likely they blew up my door took the stuff and the door regen back.....so the best thing is still a tent then

edit 2: thx lexx for the clarification,still doesnt explain where my stuff dissapeared to though because i sure did NOT leave the room door OR the locker door open. must have been a bug.

Lexx:
It's not possible to blow up hotel room doors. Also it shouldn't be possible to lockpick doors or lockpick the container in the hotel room.

Vanessa:

--- Quote ---Referring to what is essentially a decrese of crafting xp from 30% to 20% of price as breaking it is .... pretty silly.
--- End quote ---

Calling bullshit again.

160 base price healing powder
Old exp: 95
New exp: 15

Old exp from an hour crafting cooldown: 1235, caps made 2080
New exp from an hour of crafting cooldown: 195, caps made 2080

Time spent gathering material: 49 minutes, AFTER maxing the cooldown, not factoring in the time it takes to find the materials.

For 49 minutes of work, you get 195 exp, and can't craft anything else for an hour. Before the updated cooldown times on gathering, and the amounts, it was 24 minutes gathering.

Now, if crafting was purely to supplement the fighting (Which for me is the most boring part of the game.) this wouldn't be such a problem, you'd pick up herbs when you could, and make the items when you have the material.

Yes, I am complaining about doctors once again. But think about it, Healing Powder is the only thing a doctor 1 can craft, I wanted to roleplay a doctor, in a role playing game, so I didn't take combat skills. My only source of income was healing powders, so it's what I've been crafting. Things were going well, I leveled up after a while, finally was able to put up a combat skill to slightly fight. Awesome, level 7 and my HP is "Please one hit kill me, raider" level. In fact I was just one hit killed with a critical while trying to leave the combat area.

Yes, I still play the game while crafting, I kill the random scorpions, brahmin, rats, holy people, etc that attack me while I'm on my way to gather materials or trade. So what is this punishment for? Now non-combat characters can't get anywhere, hybrids for crafting and combat both can barely level, and the only people profiting from this are the people who PK anybody they meet in a random encounter, or camp outside of resource areas and collect their material that way.

In this game, collecting materials, making it to a workbench, not getting suicide bombed or pick pocketed, crafting your items, and then MAYBE being able to sell them before you die, that's twice as dangerous as combat is, it shouldn't be punished.

RavenousRat:

--- Quote from: Vanessa on March 27, 2010, 10:15:47 pm ---...

--- End quote ---
After wipe getting resources... you won't find nothing easier at this game. I don't think someone will buy resources now, because it's really np to get it yourself. I wanted to sell el.parts for 25 caps and junk for 15, but after 1-2 minutes I understood, I better drop el. parts at NCR and hold junk for me, I don't know why do I need so much, but noone else need it atleast for 1 cap, because it's easy and fast to get it for free.

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