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Author Topic: Changelog 27/03/2010  (Read 17446 times)

Re: Changelog 27/03/2010
« Reply #15 on: March 27, 2010, 06:46:27 am »

Somebody told me it was because of my level but I am pretty sure pre-wipe I was getting normal exp from healing powder.

But uh....

15 exp for making a healing powder? You can make 13 from 0 minutes cooldown? Is that "because I'm level 7", or was that "FIXED crafting exp"?

If it's FIXED I'm calling bullshit. Doctors had already been shafted since zero hour of the wipe.
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Alvarez

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Re: Changelog 27/03/2010
« Reply #16 on: March 27, 2010, 08:33:10 am »

I guess the logic behind the shotguns and healing powder fix is nerfing XP gain due to their purpose. XP of buckshot ammo was nerfed too.
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Re: Changelog 27/03/2010
« Reply #17 on: March 27, 2010, 08:35:27 am »

195 exp for an hour cooldown. That doesn't seem very balanced to me. You can make 2 shotgun shell batches and make more exp than that.
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Alvarez

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Re: Changelog 27/03/2010
« Reply #18 on: March 27, 2010, 09:39:34 am »

However, the trading became more fairer than pre-wipe. For that you have my gratitude, devs.
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Re: Changelog 27/03/2010
« Reply #19 on: March 27, 2010, 09:48:43 am »

To me, it looks like they're just really trying to reinforce combat. (Lol reinforce, FORCE, get it? AHAHA. I'm so witty.)

Bartering only requires barter for the time the window stays open now, barely any exp from crafting, crafting is harder, etc.
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Re: Changelog 27/03/2010
« Reply #20 on: March 27, 2010, 10:46:49 am »

Why i get 500 exp for bazooka it was 1500 exp? What is it?! Not only did you have to descend all over the map, searching for new ore and minerals, it is still this little exp and crafting time. I understand now why the crafting but the low exp?!  >:( Please do exp like it was before, because it is abnormal...
« Last Edit: March 27, 2010, 10:52:42 am by cerberix »
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Alvarez

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Re: Changelog 27/03/2010
« Reply #21 on: March 27, 2010, 10:49:54 am »

To me, it seems that devs ALWAYS...let's say, influenced the game rules and gently nudged to the conclusion that teamwork is the most effective way of succeeding in the game.
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Re: Changelog 27/03/2010
« Reply #22 on: March 27, 2010, 11:06:36 am »

 Firstly:  name things properly - it's not "fixing" but nerfing.

Secondly: I dislike changes made to xp gain through crafting. Let's take for example
Flamer: ( before 750xp, now 110 xp )
You have to gather 4 diffrent type of resources ( 2xmetal parts, alloys, junk, wood = 6 iron ore, 2 minerals, junk, wood ) you are gathering all of them so  gathering cooldown is 12 minutes, then you have to go to workbench and what you get is only 110 xp ? Please keep in mind that you need also to find all of these resources and transport it which takes lot of time too ... so is crafting still reasonable?

Thirdly:
Before that changes crafting was good - people were crafting a lot to getting on their own, earning money ( or stuff ) and xp, good prize for hard work, economy was good because people produced more goods so there was more trading etc.
 
Right now it urges people on PKing others since players will get more when killing bunch of newbies without gangs (which don't have a choice and must craft) and thus gaining all ( weapons, armors, ammo etc. ) than from digging and crafting.

Summarize:
Please think about it again, and rework it. So it would be profitable and encouraging people to craft again. ( you've actually cut xp into 1/4  to 1/7 or more so you could predict that people will get angry about it )
« Last Edit: March 27, 2010, 11:12:20 am by Neuromancer »
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Re: Changelog 27/03/2010
« Reply #23 on: March 27, 2010, 11:07:36 am »

Do exp for crafting this before and what was normal. 500 exp for making rocket launcher in the Appendix does not even have been high iron ore. It is impossible to make good metal parts. Please let's do normal crafting such as he was before, because it is abnormal to be running 1h get wasted 500 exp. It was good that now someone had to ruin it.

Make normal exp for crafting.
« Last Edit: March 27, 2010, 11:11:31 am by cerberix »
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Re: Changelog 27/03/2010
« Reply #24 on: March 27, 2010, 11:20:01 am »

Yes this xp for crafting is not enough. how much 12 ga bullets you need to craft to get level 3 so you can take lvl 1 small guns profession?
answer is 30x50=1500 12ga bullets.
30x20min CD= 10 hours
nice work.

by tagging outdoorsman you can be level 3 in 1 hour or less only by avoiding encounters.
if you have fighting character you can be at level 3 in 30 min
« Last Edit: March 27, 2010, 11:23:02 am by DarkRyder »
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Re: Changelog 27/03/2010
« Reply #25 on: March 27, 2010, 11:22:53 am »

Yep, i submit my entry fee to the hall of whiners and completly agree that the crafting xp is made awful. Well, maybe if it even was way too big (750 for flamer), now its ten times way too low. 500 for a flamer would be nice, i think.
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Re: Changelog 27/03/2010
« Reply #26 on: March 27, 2010, 11:26:50 am »

It was a good exp but obviously someone had to spoil it. 750 was ok and let him be. Do normal crafting exp such as it was before.
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Re: Changelog 27/03/2010
« Reply #27 on: March 27, 2010, 11:27:23 am »

110 xp for Combat leather jacket is very low too.
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Time I kill is killing me.
Re: Changelog 27/03/2010
« Reply #28 on: March 27, 2010, 11:29:41 am »

the exp change is the best i've seen so far , i say the craftign should not give exp at all but thats just me.

Crafting is so you can kill stuff not so you can level just by crafting.

the only problem is that the change came 2 days past wipe , there are already  crafter alts with 3 lv proffesion ;/
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Re: Changelog 27/03/2010
« Reply #29 on: March 27, 2010, 11:30:48 am »

You don't get xp for mining, you don't get xp for gunpowder, metal parts, junk, fiber, ....
and you have to have all this to craft
only xp you get are geckos and brahmins. and you have to kill them
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