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Changelog 26/01/13
Roachor:
Unlimited faction size is a problem, if a faction could only have let's say 8 members and alts just get invites to see base, that way only 8 people max could count towards taking a town. Sure you could relog alts and keep fighting but you'd lose the town.
avv:
--- Quote from: Roachor on January 28, 2013, 06:20:23 pm ---Unlimited faction size is a problem, if a faction could only have let's say 8 members and alts just get invites to see base, that way only 8 people max could count towards taking a town. Sure you could relog alts and keep fighting but you'd lose the town.
--- End quote ---
But then the excess members would still be present, even though they wouldn't count towards timer. In addition big factions would hoard all faction names.
LeonTheNorse:
--- Quote from: Roachor on January 28, 2013, 06:20:23 pm ---Unlimited faction size is a problem, if a faction could only have let's say 8 members and alts just get invites to see base, that way only 8 people max could count towards taking a town. Sure you could relog alts and keep fighting but you'd lose the town.
--- End quote ---
And what if 2 of those added to that faction got kids and can hardly play, then two more work graveyard shift and so on. A gang is never made up of 8 or more people that play same time everyday together.
Better would be just remove fast relog, lets see mercs nerfed: No more wm arty.
millita gone: So no more can a gang stand in town fire one shot and send 20x 500 hp millita at a team of say 8.
Sure some crafters would rage over a 3min timer to relog, but then reduce crafting cooldown to balance it out.
Dumb dumb:
There's no more crafting timeouts as far as I can tell, but I might be wrong.
Ganado:
Maximum crafting timeout is 6 hours, so once you go over that you either relog to another character that also has those BPs learned, or deal with it.
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